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![[ Letters ]](/gfx/letters1.gif) | Friday, May 14, 2004 |
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![[ Letters ]](/gfx/div-interact.gif)
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The Missing Link
Chris Gesualdi - 05-14-04
Disclaimer: The opinions expressed within this column are those of its moderator and contributors.
Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms
Project can not be held responsible for. Also, why the hell is it called a Consider yourself duly
warned.
All day I was thinking about today’s topic and going “Why did I do this?” I was worried I was going to get a lot of letters from a bunch of crazy Zelda fanboys and I was going to be a chore to answer them. Luckily, you guys aren’t complete idiots and were actually able to craft ideas and stories that were actually interesting, rather than going “ZOMG! ZELDA!” I’m proud of all of you… except for Shrubey and Zeth. You two can see me after class.
I myself have always been somewhat a Zelda fan, more so of the 2D games than of say “Ocarina of Time.” I still haven’t beat OOT, it’s like number three on my list of revolutionary games I am eternally shameful for having not yet completed. I plan to knock four or five games off that list this summer. Anyways, a Zelda fan from way back, I even dressed as Link for Halloween one year because I’m a complete dork. Zelda is probably the game that got me eternally hooked on Nintendo, and I thank it much for that.
Anyways, we’re talking about Zelda today. You know, because we’re cool like that.
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True Nintendo
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I got really scared and excited reading your closing commets today, because I think that I'm becoming "one of those weird dudes who was all about "The Adventure of Link." And it's all happened in the last couple of days.
You see, I recently aquired the Zelda Collector's Edition disc by doing a buddy's dishes (yup, he got ripped off).... I really wanted it for Majora's Mask, which I had never played, but when I finally got it I just couldn't get into it. I hadn't given the classic Zelda games much thought, because we live in the age of emulators, right? I already have those game on my computer (not that I'd played them really). But you couldn't imagine the effect that having a flawless version of a classic game on a new Nintendo system would being..... Zelda II connected to my flatscreen TV and stereo with a Monster S-Video cable is a marvel to witness my friend.
And this week, in which I bought Onimusha 3 and Eternal Darkness, I just have not been able to play anything BUT "The Adventure of Link".... There's something amazing about it.... The tunes are perfect. The gameplay is tough as hell! And it just feels like you're wading in Nintendo. Not the new Nintendo trying to tap into old nostaliga with a new game, but TRUE Nintendo. It's all about the iconic sprites and NES synth music, man!
So my friends come over last night pissed drunk (I live in the clubbing section of my city, so I often get these unplanned afterparties) and I'm playing Zelda II. One of my drunken friends called me a "nerd" with a laugh. I mean, not because I was playing videogames (everyone loves videogames these days) but because I was playing an OLD videogame.... And you know what I was thinking? Nerd? No, I'm hardcore. I'm exeriencing something you'll never know. In fact Zelda II doesn't want you to play it, you're not worthy. Only I am worthy.
So it's ironic that a game I haven't really been able to get into for the 16 years that it's been avalable, I am now able to enjoy in this world of 128-bit 3D Jean Reno cameos and sanity effects....Perhaps I had to see it in this context, stripped of any graphical glory it may have had, to realize how hardcore it truely is. Zelda II has been ready for 16 years, but I was not yet ready. Now, it is time.
So... I think I officially qualify as "one of those weird dudes who was all about "The Adventure of Link" now... Finally, I have found my calling.
~Alex M.
P.S. I'm eBaying a NES and tons of classic games now.... That's all there is to it!
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Zelda II was a solid game, I just felt kind of disappointed as a kid when it was nothing like the glorious original. I mean, action side-scroller? Been there, done that. Still, the RPG leveling-up elements were a great idea and it was definitely a fun game. It just was expecting another one like the original.
Of course, then Link to the Past came out and pleased the hell out of me, so I can’t complain.
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Pants Filled With Crap
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Chris,
Like most people, my pants were filled with crap when I saw screenshots of the new Zelda. It looks badass, no question about that. After thinking about it for a little while, though, I got a little down. I really liked The Wind Waker, it was the first 3D Zelda I played (I skipped N64 for PS, now I have the Zelda bonus disk and am working on OoT and MM). I had heard rumors of bringing Hyrule up out of the water and such, and was pretty pumped about playing a Zelda in the style of WW with the majority of game being on terra firma. No one can deny the beauty and innovation of WW's graphics. I guess I feel like from this point forward, no matter how many more Zeldas we get, they'll all be in the "realistic" style. I think we should get one more in the style of WW, as MM was in the same style as OoT. I know Shiggy could always go back to whatever style he wants, but people would freak out even more if he did that after this new game's graphics.
So, I'm excited but a little let down at the same time. On a side note, Metroid Prime 2 was my most anticipated title, but I'm a little bothered by it too. Way too much black and gray in all the screens. And ammo for the beams?
John
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I thought Wind Waker was a great game, which had a lot of visual style. But I really think a lot more people would’ve liked it if it wasn’t Zelda. A lot of people were just really upset at how Miyamoto decided to take the game’s design in a completely different direction, and though it was an amazing exploration game, people just wanted a mature Link with a big sword. I think if the Wind Waker were a new game outside of the Zelda universe, more people would’ve been able to view it as a wonderful game, instead of a bastardization of a popular franchise.
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I'm a Cunning Fox
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Mr. Gesuauldi,
Oh, you cunning fox. First you made me write about Mega Man, now both you and this surprise Zelda announcement force my hand again, for there is no series more dear to my heart than the Legend of Zelda.
The first item that must be addressed is Wind Waker. I adore it. Subjective art direction aside (I find the cel shading invigorating and elegant, personally), the game makes one correction to the formula that was handled poorly in the Nintendo64 games: it is not a world of ends. Perhaps it was due to hardware limitations, but both Ocarina and Majora’s Mask eschewed the old method of distributing areas of interest throughout the map. Ocarina suffers one worse by having almost no enemies in this ‘central hub’ area. Then Wind Waker gives me an enormous ocean to explore, with a map that had to be filled as I went. Genius. The sheer thrill of discovery has never before been so prevalent in a game.
The only flaw to that element was that much of what you would discover wasn’t terribly interesting (little islands and what not). That, and it’s hard to fight traditional enemies in a boat. Also, I’ll own up to the standard complaint of wanting more dungeons and challenge. Still, it was a great ride.
Second, we must discuss this new Zelda. My feelings on it are: well, that’s an impressive engine.
What else can I say? We know nothing about it.
I could go on about the stylistic differences between this game and it’s Nintendo 64 brethren against Wind Waker, but it’s a tired subject that’s been hashed and rehashed with little respect given between the camps arguing either side. With any luck, Nintendo won’t overcompensate the ‘dark’ element and turn the series into Braveheart, because that would be a tragic day.
You know, a ‘Zelda’ topic really is too broad to cover in one letter. I suppose I’ll wrap this up by discussing continuity in the series.
People. Put your charts away. The Zelda timeline does not exist. No matter how hard you try, you cannot connect all the games without making huge leaps of logic.
Nintendo simply didn’t have the foresight to give the game a rich history when they first created it. Then they contradicted themselves in a Link to the Past. Then they tried to bolster that history with Ocarina of Time, and just created more holes. If anything, I’m glad that Wind Waker and Ocarina have more or less said, “This is the story we’re going to go with. Forget the others.” While my deeply ingrained love for these older games makes this a sad path to walk, at least Nintendo is taking action. Otherwise, we may end up with another Mega Man X series, where the developers seem deliberately intent upon making things as confusing as possible.
And lastly, I did enjoy the Adventure of Link. It may be my least appreciated among favorites, but, hey. At least it’s not one of the CD-i games.
- Dustin Vogt
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I thought that Wind Waker was a wonderfully immersive world, with plenty of side quests to indulge in and secrets to explore. The only real problem was the ocean traversing. Sure, I can find that withered sapling that needs some water from the Deku Tree, but do I really want to spend the next twenty minutes traveling to the tree and back? No, no I don’t.
Anyways, the new Zelda definitely looks fantastic, and I can’t believe those kind of visuals are coming out of a Gamecube. I was one of the people who tried his best to defend Wind Waker’s whimsical style, but when I saw the new dark Link staring me down, his sword glimmering in the sun, I was more than impressed. I’m starting to think maybe everyone was right all along. A mature Zelda game would be awesome.
And now we have one.
And yes, no timeline really exists. I’m sure the Zelda games are all in the same universe, but just spaced very far apart. So while we don’t have the original Link hanging out with the Wind Waker link, I’m sure they’re somehow related to each other. I mean, at least Nintendo doesn’t try to force a convoluted Timeline into the Zelda series the way Capcom has with Megaman.
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Link Aint Sexy
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Guess what!? I'm one of those weird dudes that loves The Adventure of
Link!
That was such an awesome game! I don't know why people hate it! It
makes me sad!
I would love to see the new Zelda fans get through Zelda 2's Death
Mountain and find that damn hammer! They wouldn't be able to do it
without a guide! And even then it would probably still be iffy!
As for this new Zelda game on the Gamecube... I spent an hour or more
getting the trailer (since I have dial-up. <3 that so much...). It
-may- be an improvement since the N64 and Wind Wa(n)ker days of Zelda
games. Since there seem to enemies for Link to battle. Which is always good! And I didn't see one sign of an ocean! Which is even better! Of course, as Kefka pointed out yesterday, the puzzles will probably just be pushing giant blocks into giant holes!
But, there's no way to tell if it will be good or bad until we get to
play it! Which will be like 4 years from now! Because Nintendo loves
to delay things! Especially Zelda's!
Oh, and the new Link isn't very sexy. I think the sexiest Link was the
one in Smash Bros. Melee. But still, he wasn't even all that sexy
either. Oh well.
~Shrubey, who hopes that the Zelda Overworld theme makes it into the
game. Because he's sick of it not being there!
P.S. I think Jet Set Samurai is cool
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I’m excited at the prospect of actually fighting some enemies, perhaps even taking them on in numbers larger than one. And I like the fighting system that has existed in games like Wind Waker, but I would like to see a lot more freedom in the fighting, ala the recent Ninja Gaiden. I mean, sure strafing around and taking a couple swipes is fun or whatever, but I want Link to run up to a Moblin, jump up and kick him in the chest while stabbing him through the eye, then use that kick to propel himself backwards and chop off the head of the guy behind him.
Is that too much to ask? I mean, like Shrubey said, we’re going to have to wait like another bajillion years before it even comes out so hopefully they’ll implement it by then.
The wait for Zelda games always seems so much longer than the wait for others…
As for Link not being sexy, praise god.
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Damnit Zeth
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There is one major problem with the new Zelda. Link isn't sexy! How
could they make a realistic Zelda without making Link sexy?!
- Zeth
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Damnit Zeth, do you and Shrubey plan these things? Just stop.
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Your Moment of Zen
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So, I'm hoping that this new Zelda game will offer a new, more serious story than previous offerings. But I'm more interested in what sorts of changes they'll be making to the overall gameplay, since from the trailer it just looks like Ocarina but with better graphics. Therefore, I'm sure Nintendo will be doing something with this game to set it apart from OoT. So why the change back to the realistic look? Well, Miyamoto provided his reasons for this change in an interview at 1up.com: 1. Because fans wanted them to This is understandable. They show a realistic Zelda at Spaceworld to show people what they're capable of doing, then they try the cel-shaded style which scared away some gamers, now they go back to the original style to show what they're still capable of doing and maybe winning back those fans turned off by Wind Waker's style. Now, his other reason doesn't make quite as much sense... 2. Because using the same style of Wind Waker again wouldn't be unique Wha... huh? So bringing back Ocarina Link is unique? I guess this is Nintendo's way of saying, "We gots to innovate
by re-using older ideas! The new stuff, it's just too fresh to re-use." Hence, all the SNES games on the GBA, I suppose. But at least we're finally getting an all new GBA Zelda. Of course, it's not being developed by Nintendo themselves, but Capcom has proven themselves more than capable of handling 2D Zelda, so I'm sure it will be just as good all the same. Just as I'm sure it's no coincidence that the final battle in Oracle of Seasons was highly reminiscent of the final boss in Mega Man 3.
Now here it is, your moment of Zen...
1up.com: "Miyamoto stated that there are two reasons they decided to make a game with an older Link: because a lot of fans want them to, and because it is a way to provide a unique Zelda game for the GameCube. Making a Zelda game in the same style as The Wind Waker would not be very unique, so they chose an art style similar to that of Ocarina of Time."
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The Zelda games have never had incredibly mature storylines, unless you find “go get some magic triangles” or “save the princess” serious stuff. A Link to the Past felt a bit more mature than the others, but it still was another one of those “Rated E for Everyone” kind of deals. I mean, maybe it just sounds trite but I want Link to spill some Moblin blood. I want main characters to die and Link go on an adventure that doesn’t necessarily end with “and they all lived happily ever after.” I’m sure a lot of people would agree with me, but we have to keep in mind that we don’t own the Zelda series. I don’t feel people should complain about what an artist does to his own work. If Miyamoto doesn’t want for Link to be this serious dramatic hero, and just have him remain as this little boy who becomes a hero, I more than respect that. That’s why I get upset when people whine about the Wind Waker. Yeah, it’s ok to want to see a more mature Link, but you can’t complain if Nintendo doesn’t. You can be disappointed, sure, but it’s just straight out ignorant to bash Nintendo because you want to see a game done your way.
I really hope Miyamoto is making this mature Zelda game because it’s what he wants to make, not because a bunch of fanboys don’t understand his creative vision.
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What is this?
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Konichi-wa Chris-san. Kore wa nan deska?
Zelda, Zelda, Zelda....no other game has been responsible for my ascent into
gaming that this game. I remember watching my friend play a Link to the
Past in a tent that he had for some reason put up in his backyard and had
set a TV and snes up in. Great game that Link to the past, no matter how
many times I beat it I still want to play it over again.
With that said, I look forward to this new Legend Of Zelda game for the
gamecube. The screen shots made my jaw drop and hit the floor when i first
saw them, I had no idea the gamecube could do things like this. I am
excited about this new title, beyond what words might be able to convey but
i'll have to try. Horse back combat just sounds cool, charging a group of
enemies and cutting through their ranks like a hot knife through butter.
What would be even better was having one, JUST ONE, large scale battle in
the game. Having more than one would cheapen the concept and then we'd have
another dynasty warriors on our hands. It could be the climax, the battle
between the two waring faction. Fighting off a seige on the hyrule castle,
catapults raining fire on the battlefield as you swing away at the monsters,
or leading a calvary charge down from the hills on the unfortunate group
down below. Alot of it sounds like something you might have seen in the
LOTR trilogy and some would say that's unoriginal since they already have a
game for each movie. Still i would welcome it, very much so.
One thing that puzzles me, is it set after the ocarina or time or in its'
own little universe? One theory that was offered to me on another forum was
that this was showing the fall of the hero of time, events that eventually
lead to wind walker. Never played the game myself as being on a ship takes
up alot of my free time but from what I've gathered, it takes place
somewhere in the future after the fall of the hero of time. If the game was
all about the fall of Link i would be somewhat upset but also amazed that
Nintendo was willing to kill off one of their main characters. That ,to me,
would be like mario dying in a battle against bowser. If i'm wrong you can
point and laugh, not too much though.
Farkas of doom, still drooling over the ten screen shots.
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My dad was busy setting up his (failed) Domino’s Pizza empire when I was a kid. But the best part about his business was that he could buy a lot of used games off the employees that worked for him. So once, a day before he was set to go away for like a month to Maine or somewhere, he came home with this big carrying case filled with like fifteen games. I was ecstatic for days afterwards, and set to work playing them all. But one cartridge stood out above the others. I mean, it was gold, how could it not stand out? Yes, that game was “The Legend of Zelda.” Unfortunately, being a dumb little kid I didn’t understand how you started a new game, what with the entering of the name and all, this game was definitely a bit more complicated than my regular “press start” method of beginning play. My mom, being completely incompetent when it came to games, didn’t know what to do either. So I waited that whole month for my dad to come home and figure it out.
But when he finally did come home, oh man, did I play me some Zelda. I loved that game something fierce.
Anyway, the screens do look absolutely amazing for a Gamecube game. I too am all giddy and excited in the different ways this game could be taken, but as I mentioned before, I’m just hoping to see a lot of really great combat. And a large scale battle sounds excellent. I mean, we never really see the Hyrulian soldiers doing much, even though their entire freaking kingdom is about to be destroyed by Gannon or whomever. They just kind of stand around and make you go to the beginning of the hedges if they spot you on your way to the princess. I want to see an army of soldiers versus a huge faction of Gannon’s troops in a massive battle of epic proportions. That’d be awesome.
Now, the same Link from the Ocarina of Time does seem to be the legendary hero mentioned in Wind Waker. Honestly, if this game focuses on the fall of Link and the ruination of Hyrule then I more than welcome it. I mean, Link is always saving the world, but he never really loses anything in the process. I would love to see a darker more serious plotline like that in the game.
And, Link dying isn’t really like Mario dying, because Mario doesn’t die. He’s a comic character who will always save the princess from Bowser because that’s what he does. But Link fights in a world where he doesn’t know what the deal is. Mario’s victory is certain, but Link’s always hangs in the balance.
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Haikus
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Conquistador Gesualdi
Good day, kind sir.
I have very fond memories of the latest Zelda games, but for some reason I cannot remember too much about my NES-ing days. I do know that the only Zelda game I have not beaten (besides those God-awful CD-i games) is The Adventure of Link....it just never looked too appealing.
The one thing I do remember is turning on my brand-new Oracle of Seasons GBC game and seeing "Capcom" on the screen. I promptly flipped out. Shouts were heard from my room, consisting of "CAPCOM?! What the Hell? I didn't buy Resident Evil: Link's Story! I didn't pay for "Link Meets Megaman" (match made i heaven BTW)!!" but alas, OoS turned out to be one freakin' awesome game, and I quickly went out and got Oracle of Ages soon after beating it. Unfortunately, I then lost OoS. OoA is inferior.
I also remember when I first got Majora's Mask, and my N64 was in the basement, where it was cold. Everytime I wanted to play MM I wore a winter hat down to the basement. I now refer to that hat as "Majora's Hat". Lovingly of course.
HAIKU TIME!
Legend of Zelda
How I love thee so much
Link is teh r0xx0rz
Jet Set Samurai, who has concluded that 1984 is the weirdest book EVAR. Period.
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Capcom did an okay job with the GBC games, though I never really had time to get into them. I have Oracle of Ages and it seems kinda eh. I’ve heard good things about Oracle of Seasons though. I should prolly pick it up.
And the second verse of your haiku is missing a syllable. I wrote a haiku about it.
Jet Set Samurai
Your verse lacks a syllable
Way to go you ass
I’ve been talking mostly in haikus for the past day or two. It’s more fun than I’ve had in a long time.
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So Zelda really is a series nearly every respectable gamer adores. Yet, we cannot call the series ours, no matter how much we feel it should belong to the fans. So let Miyamoto do what he will, I’m sure he’s much better to handle the series than us we’d just let our inner fanboys get the best of us and end up ruining the game by trying to make everything “cool.” But it isn’t Link’s style or design that makes the game “cool,” it’s the fact that such a great series just keeps getting better and better. We shouldn’t take that for granted.
By Monday, E3 will be over. So what do you think were some of the highlights of the show? If you want to talk more about the DS or new Zelda games, that’s fine, but don’t forget the other great games we got to see at the show. Tekken 5, Phantasy Star Universe, Metal Gear Acid, etc. And the lovely, lovely PSP. And also, what was the most disappointing thing at the show? Sega’s big announcement being “The Matrix Online”? A new FFVII game… for the cell phone? So, the good and bad of E3. As always, send me a letter at letters@gameforms.com and talk me up some. I’ll appreciate it.
This was Chris Gesualdi, who is 105 games away from a perfect PS1 collection. Yeehaw.
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