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[ Letters ]Wednesday, May 19, 2004  
[ Letters ]

Underrated and Misunderstood
Chris Gesualdi - 05-19-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. Today's topic title mostly refers to me. Consider yourself duly warned.

One of the first PS2 releases was Ring of Red, a strategy RPG from Konami. It’s all about this alternate past, where after WWII Japan was split into two factions, North and South, the South being a free state and the North becoming a part of the Soviet Union. Oh, and there’s giant robots now. Sure, it has its flaws, but the story is incredibly original, and the gameplay, though slow, is enjoyable. And seeing what giant robots would’ve looked like in the 1950s, these huge junkers of gears and pistons, is a beautiful thing to behold. Problem is, no one else has played it. I can’t talk about it with people, because it’s a fairly obscure release. I tried to bring it up with someone once.

Me – “Have you ever played Ring of Red on the PS2?”
Them – “No… have you ever played Final Fantasy Seven? That game was great!”

Problem is, I don’t want to talk about FFVII anymore. We’ve been talking about FFVII for six years now. I want to talk about Ring of Red. But it’s not going to happen, because it’s a game that just never had its time in the sun.

It’s kind of sad really. That some games everyone plays, and then there are some that just get swept under the carpet and forgotten. I mean, maybe I'm wrong. The game didn't get amazing reviews, and the battles are admittedly slow as hell, but I still feel like it could've gotten more notice than it did.

That’s today’s topic, games we feel never got the respect they deserved. The games that we love, yet go unnoticed by others.

So... let's get started then.

Political Joke

I TRIED PLAYING SHMENUNE but I couldnt get him to open the door.

FF9 is, to me, painfully under-rated. It has perfect gameplay (<3 the
item-ability system), beautiful FMVs and pre-rendered graphics, and the
character development is incredible! And the music is great, too, but Nobuo did it so that's a given! But no one ever talks about FF9! It's drowned out by FF7, which, don't get me wrong, is a great game, even though people like it for the wrong reason, cuz they're all like 'omg cloud's sword is big <3 sephy omg woo tifa has big.... materia!, yet they -should- like it because of the character development and the open-ended plot that generates so much discussion... But, FF9 is really left in its shadow. I wish people would obsess over it like they do over FF7, because it's a fantastic story.

Also, Secret of Mana is better than Chrono Trigger! There, I said it!

--Kefka

Yeah, the ability to open doors was probably the best addition to Shenmue II. Though I do miss being able to pick up virtually everything for no apparent reason. I spent hours rummaging through Ryo’s house trying to find his girly mags. Unfortunately, he has none. I therefore conclude he’s either gay or a democrat.

I made a political joke, I’m so clever.

But as far as Final Fantasies go, virtually no one talks about FFIX. I don’t know why it really didn’t catch on, all the elements of a great game were there, and it honestly had some top-notch graphics. I think a lot of people were just a bit turned off by the characters. I mean, I hate FFVIII, but I still have a poster of Squall on my wall because he just looks bad-ass. But then I look at the super deformed crew of FFIX and really don’t want to see their faces on my wall.

Except for Vivi, he was a pimp.

As for saying Secret of Mana being a better game than Chrono Trigger, that’s like saying getting cancer is better than a delicious ice cream sundae. It’s just incorrect.

Columns Sucks

Chu Chu Rocket!

I <3 that game! Too bad more people don't. It makes me sad.

~Shrubey, who doesn't find anybody from Chu Chu Rocket sexy

Chu Chu rocket was a great puzzle game, even though I absolutely suck at it. Still, it was a pretty innovative title for Sega, and I applaud them for it. As for it’s overall rank among Sega puzzle games, I’d rank it right below Puyo Pop and right above Columns. Because Columns is a terrible shitty game.

I noticed lately that Sega enjoys making games that seem fairly simple at first, but have a lot of depth to them too. I mean, look at games like Super Monkey Ball, Chu Chu Rocket and Crazy Taxi. Sure, anyone can pick them up and play them, but it takes a lot of serious practice to get “good.”

I learned that today after playing the Crazy X mode of Crazy Taxi 3 for like two hours and passing only two missions.

Maybe I just suck.

Sony's Quat Team is Blind

Why am I told to go to hell by this Kefka? This so-called "villain" has never done anything to me before. BTW, FF6 was boring, ha!

Anyway, I think the Mystical Ninja Starring Goemon for the Nintendo 64 did not get the recognition it deserved. I spent hours playing through that, beating people with a steel pipe. And the beginning sequence has a naked Ebisumaru dancing for money! At least I think. When I look back at it, a lot of the humor went over my head, but I still loved it. I also enjoyed the robot boxing matches. Too bad I didn't buy this game a long time ago.
SOMEONE GIVE ME THIS GAME!

~DeeCee, who receives unwarranted attacks by overrated villains.

Man, the Goemon games are so great yet virtually no one really knows about their wonderful gameplay and quirky storylines. Which is a shame because it’s probably one of the best RPG/Action platformers out there. Apparently the first title in the series has been picked up for a “Famicom Mini” release, which makes me smile. Sony of America refusing an American release for the PS2 Goemon installment does not.

Who works on Sony’s quality assurance teams? Blind people? Because you’d have to be blind to not see what a great game Goemon is. Bastards.

Someone Likes Me

Chris, you've actually made me crank out the effort to write to you two days in a row! You're evil indeed! Evil! I hope you keep on hosting for a year or two!

Anyway, underrated games. I'll go out on a limb here and vouch for games nobody I know who owned a PS2 (or a PS for that matter) ever played. First up, Shadow Hearts. From what I heard the game was released around the same time as FFX, which got it relatively ignored, and those who did play it gave it average reviews. I don't really blame them though - the graphics weren't the best, the voice acting was laughable, and the Judgement Ring system might've been a bit too much for us reflex-deprived people (this can be rectified anyway, no biggie). However, what it lost in prettiness it more or less made up with concept. I haven't seen an RPG that takes place in our world, during a time that actually happened in history. The story and characters might still be cliche, but it's the presentation that counts. Shadow Hearts had it, at least.

And it's saying something when I've finished the sequel in Japanese, and I don't know Japanese.

2. Vagrant Story. Stop laughing, I actually thought the game was *fun*. The weapon-making, the insanely long save times, and the drabness did nothing to deter me from playing the game twice (the only game so far in my collection too!) for the extra dungeon and story. I suppose you can tell I'm a story person by now.

3. Drakengard. Repetitive killing is therapeutic, don't let anyone tell you otherwise. People were comparing the gameplay too much to have noticed the inherent weirdness in the game. I love Japanese irony, don't you?

Another game that I never played enough was this Japanese strategy RPG called Volfoss. I think it should've been given more attention just so I can figure out what is a roast turkey doing in the game as an ACTUAL COMBATANT. I'm serious, the roast turkey carries a machinegun and has bullets strapped over it and stuff!

DMJ, whom everyone thinks is a guy online for some reason.

The opening sequence of Shadow Hearts was probably the reason I was so intrigued by the game. A young girl is sitting on the train, guarded by a small entourage of Japanese soldiers. Then, all of a sudden, these men begin to get ripped apart, one by one, in a shower of blood. Their faces are frozen in terror as this beast tears them asunder.

I mean, you can talk all you want about Final Fantasy’s “mature” storylines. But remember, in Final Fantasy there is no blood. People might occasionally get killed, but they usually just catch a sword in the back or something, they don’t get freaking ripped apart.

This is why I was so amazed at Shadow Hearts. RPGs sometimes try to be serious, but usually end up being light hearted affairs. But Shadow Hearts was seriously dark. I’ve always wondered why more RPGs don’t attempt a kind of dark gothic horror kind of thing, but it seems their designers are more than happy to have the characters running around generic forest level #29.

I loved the Judgment Ring though. Some criticized it (mostly because they have no timing skill) but at least someone is finally trying something innovative with the traditional RPG battle system.

And yes… the graphics were bit sub-par. But seriously, more people should run out and buy a copy of this game. It’s awesome.

As for Drakengard, I still haven’t played it. Though I was a little… upset when Squaresoft decided to market it with an “xtreme” marketing campaign on MTV. I know it sounds trite but “they sold out.” And I have no idea what the hell Volfoss is, but turkeys with guns always make for good times.

I swear she's real you guys. No foolins.

Chris:

Rez.

Umm.

REZ.

Also, for some strange reason I really really REALLY enjoy Umjammer Lammy. I think it is better than Parappa for gameplay but not music. Plus, after you beat it you can play the levels again as Parappa. It didn't sell that well, but dammit, I loved that game.

And also now that I think of it, Typing of the Dead too. It's mad fun. I don't know if it sold a lot, but I would say no...

That's it, sorry for the randomness.

Regards:

A>

Yes, Rez is the hotness, but it just doesn’t have much mass-market appeal. That and Sega only made like, twelve copies. Still, it’s an amazingly immersive game experience, and I really want me one of those trance vibrators(NSFW) for my… girlfriend.

Yeah… she uh, lives in Canada. She’s real this time I swear.

*cries*

And my experience with Umjammer Lammy goes as far as playing a demo in K-Mart like five years ago. I thought it was ok though. Oh, and Typing of the Dead is possibly the greatest idea in the history of educational software. You kill zombies not with violence, but with words. There’s a lesson in there somewhere.

Crate Puzzles Rule!

Two words-Vagrant Story.

I bought this game in the summer of 2000 upon its release, mainly due to the Squaresoft logo on the cover, and how cool it looked in general. After bogging down near the beginning, I shoved it aside and worked my way through other games that year like FF9 (by the way, one of my fav FFs, I encourage you to pick it back up someday). The next summer, I grit my teeth and determined, much like you plan on doing now, to finish some games I had left undone. So I bought the strat guide to VS, climbed the steep learning curve, and had one of the most enjoyable gaming experiences of my life. The story was absolutely phenomenal, with one of the biggest plot twists I have ever encountered in a game, one that I totally didn't see coming on top of that. The music is FFT caliber, the graphics are dark and moody, and the game is just the right length, roughly 20 hours.

It should be known that renowned Japanese gaming magazine Famitsu has only given a perfect 40 score to 4 games ever. Zelda: Ocarina, Zelda: Wind Waker, Soul Calibur, and you guessed it-Vagrant Story.

It saddens me when I go to the games section of my local Wal-Mart and I see a pile of Vagrant Storys in the ever-dwindling PS section, still priced at their original $39.99 retail. Tis a shame...

JR

I wouldn’t say that Vagrant Story is as unrecognized a game as some of the other titles we’ve covered, but it definitely never got the full respect it deserved. As far as dungeon crawlers go, Vagrant Story is possible the pinnacle of them all. I mean, people are a little torn when it comes to crate-moving puzzles, but they were honestly challenging and interesting. I thought the inventory felt a little hard to manage, but other than that the game was amazingly solid and stylish. And anything that gets a perfect score from Famitsu deserves a second look.

Then again, the same Famitsu gave Devil May Cry 2 something like a 32/40. That seems a little… off.

And what is up with Wal-Mart and their policy of “never mark down anything ever”? Mine has the same stack of overpriced copies of Vagrant Story, sitting right next to an even larger stack of untouched SaGa Frontier 2s.

No one likes the SaGa games. Even if you think you like them you’re just lying to yourself. And what ever happened to Square’s limited edition bundle pack of Unlimited Saga and the ending CG movie from FFX International? It was a foolproof strategy. Take a shitty terrible game and bundle it with some exclusive Final Fantasy content. They would’ve sold a million copies.

Am I the only one who sees how Squaresoft is taking blatant advantage of their fans with stuff like this?

Acclaimed Developer Treasure Strikes Again

Hey Chris,

My vote for 'overlooked game' goes two two games (sort of). I'll get to
that in a minute.

First of all, Bangai-o for the dreamcast/n64(japan). That was an awesome game, you're a huge mecha robot (but you are drawn in about 30 pixels, total) that has to fly around giant stages, filled with bad guys and exploding bits of level. Sort of like Smash TV, in that flight control and 8-way firing were possible in all directions, at once. (meaning, you could fly backwards and shoot at the same time, or fly up and shoot down/right/whatever) The level design is really playful, the story is an incredibly bad (intentionally bad?) hodgepodge that is frickin hilarious, and let's not forget the Gimmick; when enemies and their bullets are near you, you can release your desperation/big bomb shot, which is a crapload of missiles that fly out from your body in all directions. The gimmick is that the more enemies/bullets there are, and the faster they are traveling, the bigger your desperation shot will be. Awesome. So it's best to wait til you almost get hit, THEN drop the big'un.

My second choice is the Street Fighter III line. That's right - one of
the biggest series in history gets my 'overlooked' vote. Why? Cause when you ask someone if they've played SF, they'll enthusiastically go on and on about how they were great at it. Of course, they mean they played Street Fighter II, ten years ago. SF3 has amazingly smooth hand drawn graphics, a super-deep fighting/parrying system and a distinct lack of annoying bugs/glitches (a la Marvel vs Capcom). Unfortunately, SF3 only put down roots in the hardcore fighting game community (where it's still played in tourneys today), perhaps because of its lack of 60-hit combos and gimmicky superhero characters. In any case, it's going to be re-released on the ps2 and xb this year, so at least I'll have a chance to play the other 40 fans of the series.

Cheers,
Tom

God I loved Bangai-O. Not only was it from "acclaimed developer Treasure" but the premise was beautiful. You command an incredibly small robot, maybe a few pixels in length, and then let loose with some of the most spectacular laser explosions in the history of gaming. I really wish I didn’t trade my copy to some unscrupulous bastard on the internet so he could run off to Mexico or wherever with it. I never did get that copy of Metal Slug 1st Mission. Jerk.

And I’m psyched that Capcom finally realized that they have this awesome fighting game they’re just sitting on, and it’s probably time to port it to something other than the Dreamcast. The graphics are beautiful… though the character design is a little, well crazy. Still, it’s an amazing game, and as a fan of fighters in general I can’t wait to pick it up.

Nicola!

I wish more people had noticed/played Ico. Sure it was 4 hours long, but it was gaming’s finest 4 hour experience. Metal Gear Solid games may be roughly twice that if you’re really good—but they can spread their goodness evenly across those 8 hours. Ico crammed everything it had into 4, dammit.

I don’t have any problem with 95% of gamers ignoring a game, but when the sequel’s domestic release is put into jeopardy, that’s where I draw the line. Nobody played Klonoa, but we got Klonoa 2. However, Sony doesn’t want to publish Nico (the sequel to Ico, philistines) and nobody else has stepped up to the plate. If I don’t get Nico, I’m taking all of you down with me.

-Tomm

I’ve said it before and I’ll say it again. Ico is absolutely beautiful. Never has a game ever had such a fascinating design that I actually found myself starring at its virtual world in awe. I spent a lot of time in Ico just moving the camera around and remarking at how incredibly amazingly everything looked.

We need Nico Sony. Please?

And more people need to show some love for Klonoa. While I don’t support Namco’s decision to take the cute bubbly hero of the first game and give him some new pants and a hoverboard to make him more “extreme,” it’s still one of the best platformers out there.

And lastly, hate mail.

Actual Title of E-mail: I AM OPEN AND SPEWING CONDESCENSION AT YOU

Yes. Yes we can fault people for having not beaten Final Fantasy VI. You know why? Because then they might try to get a job talking to people about these games and then embarass themselves in front of the entire internet. You've skipped the foundation of the house and just moved right onto adding a waterfall in middle of the living room, Frank Lloyd Wrong. If you can't be bothered to play the games that are the keystones of our little nerd culture, what makes you think you're qualified to talk to us about them? I'm sure years of playing Pokemon have made you a MASTAH at... being a corporate shill. Really, did you sign up for 400 level courses in college without taking the 100s?

Keep up the good work. You're the most hilarious letter guy Gameforms has ever had. Maybe with a couple of years it'll be because you're actually funny, and not just a great gelatinous mountain of sad.

-Len Cannon

This is the greatest letter I’ve ever gotten. I don’t even know what to say. I love you Len Cannon, you “gutsy gentleman in broadcasting” you.

And I’m going to finally beat FFVI this summer. I SWEAR TO GOD.


So, in conclusion, I suck for having not yet beat FFVI. But in all seriousness, it’s sad to see brilliant titles like Rez and Ico never get the kudos they deserve. Yeah, our little small-knit circle of more “hardcore” gamers might see them for the pieces of art they are, but they just end up getting overshadowed by whatever violent crap Rockstar or whomever is pushing. Because killing a hooker is always more fun than actually experiencing a beautiful work of art.

Right?

For tomorrow, let’s grab the other end of the spectrum. What games are painfully overrated? The games that provide cheap thrills yet have no real depth behind them. The games that sell based on graphics, or a cheap marketing blitz. E-mail me at letters@gameforms.com and share your disgust. Feel free to get all angry or whatever, in fact it’s encouraged.

This was Chris Gesualdi, who needs a copy of Super Monkey Ball badly. I swear there are absolutely no copies within a 20 mile radius of my house, it’s ridiculous.




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