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![[ Letters ]](/gfx/letters1.gif) | Thursday, June 3, 2004 |
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![[ Letters ]](/gfx/div-interact.gif)
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Sega Sucks
Chris Gesualdi - 06-03-04
Disclaimer: The opinions expressed within this column are those of its moderator and contributors.
Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms
Project can not be held responsible for. I need to do this. Consider yourself duly
warned.
I want everyone to revel in how amazingly bad the box art is for Megaman Anniversary Collection. I want you all to wonder how such terrible artwork got onto the cover of the greatest game compilation ever and I want you all to wish they had just used the actually good looking Japanese Megaman artwork. And then I want you all to realize something.
Capcom is absolutely brilliant.
It’s no secret that the Megaman games have regularly featured some less than amazing box art. The original Megaman was probably the worst, but all of the NES releases were equally bad. Rather than use the Japanese box art, Capcom would always commission some guy to make some new original image, and it was always ugly, with terrible poses and way too much shading. Now, for the anniversary collection Capcom could’ve just used some standard Megaman artwork from one of the Japanese games or something, but no. Once again they commissioned someone to make a new image. And even in the age of Photoshop, where nearly anyone can make a half decent image with a little work. 15 years after we first saw that squat man in a yellow jumpsuit awkwardly gripping a pistol, the box art is still terrible.
And I wouldn’t have it any other way.
Well, enough of me ranting about bad box art, today is about Sega. Sega has recently built up a reputation for all around suckiness. Their games are buggy, their titles are lackluster, and they just seem so much less than what they once were. So what is Sega doing wrong? And can their recent acquisition by Sammy save them? What is needed to save Sega?
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Jet Grind Dragoon... Now that's an idea!
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Simple. Sega should make games like they used to. The latest Panzer
Dragoon and Jet Grind Radio are good examples of how modern Sega games
should be.
On yeasterdays topic, I like sprites too but 3D games DO look better.
Sprites can only do much.
3D isn't the evil satan spawn that many think it is, bad games that hide behind 3D, just give 3D a bad name. Viewtiful Joe is a fine example of awesome 2D/3D joy.
--
-- BlazeEagle --
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I’m not sure if I fully agree with the examples you cited. “Jet Set Radio Future” and “Panzer Dragoon Orta” were both entertaining games, but they felt so stale and lacked a lot of the charm that their predecessors had, especially in the case of JSRF. In the original Jet Grind Radio, the characters had a lot of personality, the environments were colorful, and the plot was quirky and fun. In the sequel, the characters lack personality, the levels are boring and flat, and the plot just seems rehashed. I know many will disagree with me but I feel Jet Set Radio Future just didn’t live up to the original. Still, both JSRF and PDO seem a lot better than some of the other titles Sega’s been pushing out the door. If anything, I think that Sega needs to look back even further in their history and get back to making the quality games they made during the Saturn and Dreamcast years.
And you’re right, sprites can only be pushed so far. But I still find sprites more colorful and entertaining than a 3D model. There’s just a lot more character there. I’m not saying 3D is evil, hell I usually find 3D gameplay a lot more exciting than 2D games, I just prefer 2D characters. They just express emotions in a more visually appealing way.
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I want to play F-Zero AX so bad
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Chris,
Thank you so much for telling people that I am awesome. Personally, I do not really care about that stuff. I mean, it is one thing to say you're awesome, but it is another thing to be awesome, y'know? Unless you were talking about yourself of course, in which case you are vain. J/K
But really, from a meta-analysis, Sega has not done anything spectacular over the past year. Yes, I love Sonic the Hedgehog, but I felt that Sonic Heroes went a bit far off base. The 3D get the Chaos Emerald thing was hard for me, but that's only because whenever I went hyper fast the controls bugged out on me. I look around message boards and stuff and I find that there are plenty of people who got them. That makes me feel bad. Personally, I liked the Sonic Adventure formula. I didn't like the game design mind you, I just liked the formula. Well, actually, I really meant to say that I think Sonic Adventure 2: Battle rocked. There was something about it that made it great. And no, it wasn't the Knuckles music. Everything else was pretty good, especially the two final battles against the Biolizard. That rocked.
But it wasn't just the music that got me going. It was also the Sonic levels. They just had something to them that just made playing them sorta slick. There were plenty of paths you could take, but that didn't mean the levels had to be freaking humoungus, it just meant that there were different paths. Like a maze or something. That, and the Tony Hawk-esque grinding and trick performing. That just made you go for the high score. Unfortunately, there weren't as many Sonic levels as there should've been. Turn Knuckles' stages into Sonic-type levels and you got yourself a good deal there, buddy.
But Sega hasn't shown off a lot of new stuff, like I said. Maybe that is because they're focusing a lot on developing new games or something. I don't know that much about Sammy, so I really couldn't tell you how that'll affect the games Sega makes. But then again, Sega did mention that they would focus more on arcade stuff... and that means...
Virtua On! Yeah baby! Virtua On rocks! I would love to see Virtua On! earn another incarnation! That game gave me an awesome idea for a new video game series, but I'm afraid that it'll be stolen just like the rest of my ideas were... the Playboy simulator, the Mega Man Anniversary Collection (I so called that), online Pokemon battles... it's so depressing.
So I'm shutting up.
>sigh<
I think that if Sega were to do more in the arcade part of video games, then they should share some of that lovin' with the United States of Uh-mare-eh-cuh, y'know?
...Yeah, I said "America"... It just looks weird.
Chris Pioli, who must sleep, because tomorrow he must spend all his energies completing his research paper for his writing class.
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I think a lot of times, Sega starts off strong with a game but they quickly run out of ideas and the game grows stale. The Sonic Adventure games are a good example of that. You can tell a lot of care went into designing the Sonic levels, but the Tails and Knuckles stages felt as though they were tacked on with little thought. It’s a fact that Sonic Adventure 2 would’ve been a much better game if the Tails and Knuckles stages didn’t suck so much. A lot of people argued for a game with nothing but the Sonic levels but I disagree, I think that would’ve gotten old pretty fast. If anything they should’ve just thought of a different way for the Tails and Knuckles stages to play out. Forget that dumb walking robot, Tails was meant to fly. That’s what he does. Put him in that plane of his, the Tornado, and give me some good old fashioned shooting action with power-ups and the like. Anyone can appreciate something like that. And Knuckles is supposed to be fighting people, not going on these asinine treasure hunts. Just give me some simple brawler stages, with various combos I can perform and maybe some of those cool glowing trail effects following behind his fists. And no more goddamn rap songs.
But as you said, Sega just hasn’t been announcing a lot of new titles. I hope with Sammy on board they’ll be encouraged to actually make games rather than sit around and restructure their company every few days. Unfortunately, Sammy seems more interested in the arcade sector, and since the arcade scene in America is for the most part dead I doubt we’ll see the fruits of that tree.
I still haven’t seen an F-Zero AX machine with my own eyes. It’s depressing if anything.
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While a new Shining Force game is certainly a good thing, I doubt it will be the game to save Sega. The thing is, Sega mistreats their own properties so badly that people lose interest. The first few Shining Force games were great, but then Sega forgot to release the sequels in America for a few years, and now no one cares about Shining Force. The last few Sonic games have been so bad that Sega’s biggest franchise is losing a lot of steam and the Phantasy Star games were fun, but all Sega’s done with that franchise is continue to port Phantasy Star Online everywhere. It’s great that they announced Phantasy Star Universe but they’re just wasting too much time in-between sequels and people just stop caring.
(I know they had that card battling thing but c’mon, it was an online game for the Cube, how many people played that?)
Sega needs to release more sequels to popular games with less time between them. Sega doesn’t have the same number of popular franchises to rely on as companies like Nintendo do, so they should take the games that were good and try to turn them into long lasting franchises they can depend on, and not bastardize them the way they have with the Sonic games.
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Alex Kromichal is Crazy
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Secret of Mana beats shit out of Chrono Trigger.
Now, I said it.
Alex Kromichal
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Well Alex Kromichal, it just so happen that I beats shit out of you! Now I said it!
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Crab Dragoons
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I thought you seemed a little too upbeat and cheerful in your last letters column, so I have come to weigh down your day with some useless pedantry!
'Still, it’s obvious they’re trying to draw parallels between the words “dragon” and “dragoon,” even though none exist.'
Let me break out my dictionary.
Dragoon
1.(archaic) A kind of carbine or musket. So called from its 'breathing fire' like the fabulous dragon. Obsolete. 2. A species of cavalry soldier. The name was originally applied to mouted infantry armed with the firearm (sense1). These gradually developed into horse soldiers, and the term is now merely a name for certain regiments of cavalry which historically represent the ancient dragoon, and retain some distinctive features of dress, etc. 2b. As the type of a rough and fierce fellow. 3. A variety of pigeon, being a cross between a horseman and a tumbler.
So as you can see, the noun dragoon does originally come from dragons.
And pigeons, but we'll ignore that.
Incidentally, I've always thought it an extremely appropriate term for the FF-style dragoons. Why? Real dragoons fought in 2 ways: on cavalry and as infantry (hard to shoot from a horse). FF dragoons fight in 2 ways: in the air (jumping) and on the ground.
I doubt the japanese developers thought about it that hard, but I rarely care what they think about anymore ^^
yours,
Graham Johnson
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I now officially know more about the word dragoon than I ever cared to. Graham Johnson, IkaSama, you guys are truly devoted to researching useless information. And I support your efforts wholeheartedly.
Now, answer me this. Why is Sega still developing games for the N-Gage? Are they crazy or something?
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Please Stop Making Sonic Games Sega
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Hello again sir,
Well, this topic is a pretty good one, something we can all write (hopefully) intelligently about. It may be a bit small though, but that all just depends how in depth people decide to take it. Or they could all just ramble like I do.
Anywho, I don't really know what to think of this purchase of Sega, though I was kinda suprised to hear it. I guess I am just not yet use to the idea of Sega no longer being a powerhouse in the gaming world. It all seemed to happen so fast... The logo is pretty cool though, hopefully a good sign.
As for what Sega can do to improve themselves... STOP MAKING 3D SONIC GAMES SEGA!!!!! All of the 3D Sonic games I have had the "pleasure" of playing were lackluster, and just served to soil the memory of gaming past, the glory that was the Sega Genesis. My fondest memory of Sega was the first time I ever played a Sonic game, which actually was Sonic 2. (I know, kinda late, I was a Nintendo kid I guess...) That game had speed the likes of which Mario and friends could only dream of, and definitely had the better sidekick. (Luigi... ugh...) The 3D games however pale in comparison, and they also suffer from poor camera and generally lame gameplay.
What should they do instead? Sonic definitely lends itself well to the GBA. I think that Sonic Advance was a pretty awesome game, harkening back to the good 'ole days when 2 buttons were plenty to occupy me for hours. They should bring sonic exclusively to handhelds, he just isn't cutting it on consoles anymore.
The other franchises of Sega I am undecided about. Monkey Ball is good time, but damn hard, and it is just kinda stale now. If they come out with another one, I am not sure I would even bother to try it out. Getting my ass kicked by a game that simple is not my cup of tea, and the first Monkey Ball is largely the same as the others. Unless they find away to totally change it up, I don't think it will last much longer, if any more at all.
Phantasy Star is a promising series, but it isn't widely known. I think that is the biggest problem with Sega, they suck hard at advertising. By the time I heard about the Dreamcast, it was already on its way down. The only advice I would give them for PS is to keep it off of the Gamecube and put it on the PS2. Larger market to sell to, and obviously vastly superior online services. They could keep it on the 'Cube I suppose, but I really don't see much of a profit for them there.
But anyway, enough of my rambling. I sincerely hope Sammy can return Sega to its former glory, I think Sega deserves it.
Sincerely,
Cameron, who is spending an inordinate time with his X-Box playing Star Wars games, and wants to see an online something or other for KOTOR. DIE FFXI!!!!! KOTOR IS YOUR KING!!!!!
P.S. The other Star Wars game is Jedi Outcast, just to clear that up. I don't want people to think I am crazy for pluralizing (is that a word?) games and then only naming one...
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Sega needs to find a way to make the 3D Sonic games work. The frantic, fast-paced 2D action of the originals just doesn’t lend itself well to 3D. If anything, the 3D Sonic games have just been too kid-oriented. This might be a good strategy since kids can usually overlook the flaws in a game in favor of pretty graphics, but it alienates the biggest video game market out there, teens and young adults.
But as I was saying earlier, Sega needs to try harder to keep their popular franchises alive. The Super Monkey Ball games, while fun, have become fairly shallow. Add some new elements to the game, racing against boss characters, different paths to take, etc. I’d hate to see Sega turn into Capcom, continuing to make sequels which build little on the original game.
And another aspect of why Sega games sell poorly is as you mentioned, lack of advertising. The only Sega games that get marketed heavily are the aforementioned Sonic games, which are terrible. The only other large Sega ad campaign I can think of is the one they had for Shinobi, and that game was a fairly big disappointment as well. If Sega could get people excited about their games, and then actually deliver a solid title, they’d do much better overall.
And yeah, they need to put PSO on the PS2 sometime soon. I mean, it’s on every platform except the most popular game system worldwide. Does that make sense?
Sega is absolutely crazy.
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Sammy who?
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Sega? Are we even supposed to care about them any more? I gave up on
them when they gave up on all of us when they pulled the Dreamcast. Everything they've released since then has been crap or rehash of
half-decent crap from back in the day. It's like there not even trying
anymore. They used to be a great company who made great games, and they
gave up on all of it. Now they're counting all their eggs in Sonic, and
aren't even doing a decent job at it. Whatevr happend to NiGHTS? Why
not breath life into the Panzer Dragoon series? Why don't they even try
to be inovative??? I don't care about brining back old series, they just need to do something original and spend time and effort on making it good, rather then a quick sale to break even.
And sammy... hmmm... not sure about them. Guilty Gear X2 is about the
only 2D fighting game that's even on par w/, if not better, then Street
Fighter Alpha 3 (the last good one...) and I don't ever really remember
much else they've released. Just seems like acouple of hobos working
together to scrounge up food, ya know?
-xddga
And a note on the failed topic, why not try out a random topic day every now and then?
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I think the consensus is that no-one really cares about Sega anymore aside from rabid Sonic fans and the few followers of their various neglected RPG franchises. I can’t believe this is the same company that was competing with Nintendo back in the day. And now they’re such a low-tier gaming company, I wouldn’t even rank them in the top 10. You’re right, it just seems like they aren’t trying anymore. They know that the Sonic Adventure 2 engine was terrible, everyone from the US to Japan bashed it to high hell. Yet Sonic Team decided to put it to use in yet another terrible platformer, “Billy Hatcher and the Giant Egg.” C’mon Sega, who thought a game about a chicken kid was a good idea? Stop making these games no one really wants to play and just deliver some sequels to your classic franchises. NiGHTS, Panzer Dragoon, Phantasy Star, Shining Force, Skies of Arcadia, ANYTHING! We’ve already established a new Sonic game isn’t going to save you anymore, you’ve got to try something new.
And Sammy isn’t exactly a top-tier publisher either. They have managed to hold onto Arc System Works and the beautiful Guilty Gear games but they haven’t done much else. “Seven Samurai 20XX” was a big joke and “Galerians: Ash” is populating Toys R’ Us bargain bins across the country. They do seem to have the funds from their huge pachinko empire in Japan though, and a lot of money never hurt anyone. Let’s hope they can get Sega back to making games that don’t suck.
And yeah, I guess a random topic day here and there couldn’t hurt. I just didn’t want to look like I was trying to copy John Hummel right away, but I figure now it’s fine.
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So in conclusion, Sega needs to get their act together. They need to stop ruining popular franchises with bad games and they need to bring more sequels to the table in order to keep old franchises alive. If anything, Sega has just gotten confused. Sega’s strength was built on a 2D foundation, but it still seems they haven’t settled into the world of 3D as well as others should. A lack of motivation within the company seems to be a big problem, and they simply need to get more blockbuster games out the door rather than wasting their time with things like Billy Hatcher. Maybe Sammy will be the factor to get the Sega machine running again, but it’s still unforeseen.
Either way, I don't think Sonic Team should be allowed to make games anymore. They're just destroying my childhood with each new Sonic game they release.
Now, unless the latest installment in the greatest video game series of all time doesn’t interest you, we’ve all seen the latest Metal Gear Solid 3 trailer. In it, Raiden has his… erm… genitalia… um, inspected… by the evil main antagonist. It seems a homage to the scene in Metal Gear Solid 2 where Raiden first encounters the American president and essentially the same scene plays out, upon afterwards the president exclaims in amazement “You’re a guy!” So, we can all conclude that Hideo Kojima is essentially insane, but this only leads into tomorrow’s topic. Zaniest video game moments. The parts of a game that make you wonder “What the hell just happened?” or “Why the hell did they put that in the game?” or maybe you just start laughing in disbelief. E-mail your favorites to letters@gameforms.com and we’ll all share some puzzled looks and nervous laughter. Hideo Kojima really is insane.
This was Chris Gesualdi, who will probably get “River City Ransom EX” despite less than spectacular reviews. Because he’s just cool like that.
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