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[ Letters ]Monday, June 14, 2004  
[ Letters ]

Live and Let Dialogue
Chris Gesualdi - 06-14-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. It's a James Bond title... Consider yourself duly warned.

Chris Gesualdi has a wicked throbbing headache to the max hardcore extreme x 3. I don’t know why my head hurts so goddamn much. I remember learning in science class that it’s something like the skull compressing down on the brain or something. Either way it hurts like hell and it’s not always easy to write well when thinking does nothing but cause you terrible, terrible pain. Therefore, today’s column is written with a minimum of actual thought. Hooray.

Anyhow, I got my PS2 back from Sony and happily it works just fine. It also came with lots of really cool bubble wrap. I like bubble wrap. And candy. And monkeys.

This no thinking thing is working out great.

Also my friend David gave me an old “Ninja Gaiden” Tiger handheld. It’s really cool. You like… run a lot and then mash a button labeled attack, but it really means “flail your sword around wildly and not hit anything.” There’s a jump button too, but that’s just getting too complicated. Oh, and I found a loose copy of “Suikoden II” for $5 at a flea market today which more than made my day. That was a good find. So yes, I now own three copies of “Suikoden II” and I paid less than $30 collectively for all of them. You are officially allowed to hate me.

Today’s topic is the good and bad of game dialogue. So what games contain deep metaphorical discussion and which just have the characters mindlessly talking at one another? Let’s find out!

Pirates Rule

I never knew that you were affiliated with my sworn pirate enemies. For that you will pay.

In other news, when you're talking about good and bad game dialogue, you should expect to get about 20,000 emails about at least two games in particular: Final Fantasy Tactics on PS1, and Zero Wing on Genesis. FFT obviously has the much fabled "Off course!" and Zero Wing, well, if you haven't heard of Zero Wing, I don't think I can call you a true gamer. "Somebody set us up the bomb. All your base are belong to us." Can't say I ever played the game, but man oh man did that become a cult phenom. Anyhow, that's not my ninja point. The game I really want to throw out there for worst dialogue is Breath of Fire 2. And while I'm at it, I'm gonna throw it out for grammar as well. I mean honestly, I think it was translated by a horny retarded monkey during mating season, with A.D.D. to boot. Talk about short attention span. I think they just threw commas in the middle of nowhere to fsck with people. Well, at I thought so. Now that I think about it, there could be a way awesome drinking game where everyone drinks wherever they see a grammar error. I say zero to drunk in two minutes. Tops. As for a good dialogue... I'm gonna have to say the Resident Evil Remake. Yeah, I know most people would count it as bad dialogue, but I must say, the thought of a Jill sandwich gets me every ninja time.

~The White Stealth Ninja Dragon Retard, hope this is not Chris's blood...

The only sum I will be paying will be to the deckhand I hire to mop up the blood of you filthy ninja swine.

Final Fantasy Tactics had its share of “Why the hell did Square hire a fourteen year old boy to translate this game?” moments. I mean, yeah the storyline was awesome but it just sucks to see something that could’ve been perfect with a few flaws that could’ve been found by performing a simple beta test or whatever. As for Zero Wing… well that isn’t really dialogue as much as it was a bunch of people yelling gibberish at each other.

”What you say!?”

And I’m glad someone else realized BOF2 was so amazingly full of grammatical errors. You think they could’ve fixed it up for the GBA re-release but no, with every sentence Capcom screams “we can’t use commas or periods correctly.” It was terrible.

Flava

I'll start by saying that one of your jokes in the random friday topic was
reallly good: “Square sold out yo.” I add the “yo” for street cred, I’m cool like
that.

Anyway:

Vagrant Story!!! VS had the best use of the english language I've seen in a
game. Evah. If you play it no more explanation is needed

El Quinto - Big pimpin' baby! oh yeah...

It’s good to know one of my jokes was good. I wish all of them were good, but beggars can’t be losers or something like that.

Anyhow, Vagrant Story had some good old fashioned gothic English dialogue. “Have at you sir!” and all that. Ok, so they don’t actually say “Have at you,” but there’s still some of that old English style or “flava” as the kids call it. But Vagrant Story managed to carry some mature themes and plotline in an interesting manner. And Sydney’s crazy ranting was always fun.

Oh Snap!

After much thought on the subject (at least thirty seconds), I can come to only one conclusion. Though I enjoyed the game itself immensely, I have to say that the people who wrote the script for Final Fantasy 10 should be taken out and shot for excessive use of "You know?"

On the other hand, despite its sometimes fatiguing verbosity, Xenogears had some pretty darned good lines in it.

~ Nicole

Final Fantasy 10’s dialogue bored me to death. It might have just been the voice actors but I just didn’t care about what was being said. And yes, it seemed every time the characters talked about any concept more complicated than “we need food” they needed to use the phrase “you know?” to get their point across. This is why teenage kids shouldn’t star in RPGs anymore. All they do is get involved in silly little romances and talk in their incomprehensible teenage slang. Persona on PS1 had a lot of that, especially with Mark, the most stereotypical black character ever.

Oh snap!”

But as for Xenogears, a lot of deep philosophical ideas sure got tossed around. A lot of the time they went over my head but sometimes they started to make some sense. You have to wonder if Xenogears was really a brilliant game, or it just confused us into thinking it was brilliant.

Radio?

So the topic is game dialogue, eh? Well, in my mind the worst games when it
came to dialogue had to have been two Survival Horror entries on the old
PSX: the original Resident Evil and Silent Hill.

In Resident Evil, you had some of the most atrocious voice acting ("NO!
Don't open that DOOR!") and the worst script writing ever ("I'll give this
to you, the master of unlocking!"). In Silent Hill, the acting was a tad
better, but not by much ("Radio? What's going on with that radio?"), and it
was increasingly peppered with long pauses in between characters' lines. On
the bright side, the dialogue was at least adequate.

However, despite these short-comings, these two remain part of my game
library and are two of my favorites. Resident Evil introduced me to the
genre of Survival Horror and condemned me to be a Resident Evil junkie to
this day by combating zombies, monsters, and evil mega-corporations. Silent
Hill delved into the psychological horror aspect and delivered a gritty,
thought-provoking game that will still send chills up my spine every time I
hear those air-raid sirens go off as I travel into dark Silent Hill. So you
see that even if the dialogue may not deliver, it's still possible to make a
good game.

That all said, dialogue is still important to character-building and for
story-telling. Thankfully, Capcom and Konami have recognized that as
demonstrated by their sequels into both Resident Evil and Silent Hill, as
both have become staples in their respective line-ups.

-Nightstalker, who hides under the covers everytime a tornado siren is
tested.

Resident Evil’s voice acting was amazingly bad, like the mailman was just dropping off a package or something and somebody was like “Hey, wanna be in a video game?” It’s amazing how bad it is, I still don’t know how they could make it so terrible without doing it on purpose. Silent Hill was a little better, but it seemed that every character Harry met he needed to ask about his daughter. And he did it in the same flat monotone.

Giant Moth – “GWARRR!!!”
Harry – “Have you seen my little girl Cheryl?... Oh no, it appears you are eating my arm.”

Ok, it wasn’t that bad, but that Radio line was definitely awkward. It’s not like the voice acting was an integral part of the game anyhow. Both games more than made up for their sup-par character voices with solid survival horror gameplay. And it seems both Capcom and Konami have improved since their original efforts. I thought “Silent Hill 3”’s voice acting was great, and “Resident Evil 0” was pretty good as well.

Roman = Nonsense

Chris--!!
You rule--!!!
You actually printed my letter--!!!!

*sob*

That rocks, man, thanks. ^__^

As for the topic? I think the Kain games have had outstanding dialogue.
Sure, they sometimes turn into Anne Rice-inspired Goth-fests, and more often
than not they use too many adjectives and adverbs--just listen to Raziel's
l33t run-on sentence skillz in the Soul Reaver 2 intro--but they are, for
the most part, pretty literate. The fact that the arcing storyline for the
games kicks ass helps like you wouldn't believe. And Big Daddy Kain is one
bad honky mofo'.

Games with ****y dialogue? My heart will always save a little room for PS2's
Rygar. Not only was the voice acting downright demostrative of the word
"ASS, but the script actually contributed to the overall suck of it all.
GREAT game, though, and I wonder if perhaps that owes a lot to that one
scene involving Cerberus.

"Is that Cerberus, Guardian of Hades?...NO! 'Tis the Fang that rages against
injustice! Fang of Rage, fight with me!!!!"

Cerberus, flattered by the sheer idiocy of it all--and maybe a tad intrigued
by the adventures he could have with such a drop-kicked-as-a-baby lunkhead
like Rygar--joins in the Legendary whatever.

Or something like it. ROTFLMAO-quality stuff in that game, I tell you.
Redefining the sublime artistic boundaries of interactive entertainment.

Peace.

-The Absu-

Who the hell was it who decided the opening cutscene to “Soul Reaver 2” should be about an hour long and un-skipable? Kain is evil, something about a portal… blah, blah, blah. Look old man, I just want to go kill things. Shut up. Anyhow, the Legacy of Kain games do have some pretty well-thought out gothic dialogue but as we see in the opening to SR2, sometimes it’s just long and plodding. I like demons and all but goddamn, why are they always talking?

And Rygar talked in a lot of crazy roman nonsense. I mean, he was a bad-ass dude and all but wow, what the hell was he talking about? If I was a giant demon dog from hell I don’t know if I would be swayed by some roman dude in orange tights speaking gibberish at me.

I lie to you people a lot

1 Game. Followed by several others I will add in the hopes of making a response long enough to be included in the column.

Planescape: Torment

It's one of the best-written games ever concieved, if not THE best game ever, certainly one of the best RPGs made, based on one of the most creative fantasy RPG licenses. Ever.

Other than that, I suppose Baldur's Gate and it's sequel come as distant runners-up.

Star Wars: Knights of the Old Republic certainly gets its own praise for have superlative voice acting and fully-voiced dialogue. It went to show how much more ass a game could kick when you could hear everyone talking and not sounding bored unless they were supposed to. Not to mention that it had a plot that was way cooler than the recent movies.

Xenogears and Xenosaga Episode I are well-written, though they both suffered a bit from a need to be The Greatest Story Ever Told...Or Watched In A Cutscene.

The Suikoden series always had a special place in mein herz for trying to be an ensemble piece rather than a on-man-show. Sure, you had the nameless voiceless hero (who had an "official" name that you'd only get by searching google like a madman), but you had the other 107 characters who did all kinds of stuff. That, and the stories were often more "human" than the typical "Fight this Big Bad Enemy Who Is Just Misunderstood And Wants To Destroy The World" stuff that Final Fantasies past the sixth were mostly made of. It was kingdom against kingdom, with politics, backstabbing, and your very own castle right in the middle.

Final Fantasy Tactics is often hailed as the best-written console game (or at least the best-written FF game), but it suffers from piss-poor translation, much the same way as Zone of Enders II does.

One of the best parts about being a letters columnist is when somebody e-mails you talking about a game you haven’t played. You can either nod your head and pretend to agree with them, not answer their letter, or do what I’m doing right now. No, I have not played Planescape. I’d say something like “I’ve heard good things” but I don’t really remember if I’ve heard good things or not. I’ll take your word for it though. Even if it is based on a Dungeons & Dragons property and D&D scares me a whole lot.

KOTOR did have some of the best voice acting I’ve heard. I mean, there’s good voice acting and then there’s good voice acting. KOTOR’s good voice acting was of the bold variety. All the characters express emotions in a realistic manner instead of this fake exaggeration style we’ve gotten accustomed to.

TETSUO!!!!!!!!!!!!!!!

I’ll agree with you that the Xeno games really do suffer from the Evangelion type mentality, where all the dialogues lead pretty much nowhere and may or may not actually be deep. Is it really this brilliant storyline we’re following or just a bunch of kids in giant robots with some tacked on talk about god and whatnot? Who knows? And the Suikoden games really did a good job of making me care about the 108 different characters. You really got a feel for each one during the various quests you went on alongside them. I always thought that was great. And FFT, a great game that suffered from a hack job translation. It wasn’t that bad, but there were some noticeable parts.

And was ZOE2 really badly translated? I wouldn’t know. I was too busy destroying every goddamn thing in sight.


So, while some games have great conversations that actually make for interesting plots, more often than not the script was written by some random programmer working on the game. For the love of god hire a writer. And if you're going to translate a game, at least do it well. How hard is it to hire one English major to go through the text and fix your hackjob work? Not much.

Tomorrow's topic is favorite game outfits! Who is the best dressed male or female in the video game world? Do you prefer Link's green tunic? Mario's overalls? The girls from DOA and their... well... nothing? So who has the best outfit in the video game world? E-mail me at letters@gameforms.com and tell me who you think looks the best.

This was Chris Gesualdi, who apoligizes for a reletively unpolished column. GOD MY HEAD.