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![[ Letters ]](/gfx/letters1.gif) | Thursday, June 17, 2004 |
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![[ Letters ]](/gfx/div-interact.gif)
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The Hideously Amazing Hideo Kojima
Chris Gesualdi - 06-17-04
Disclaimer: The opinions expressed within this column are those of its moderator and contributors.
Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms
Project can not be held responsible for. It's a pun. Consider yourself duly
warned.
Google has a new e-mail service called “Gmail.” Apparently you get a gig of space which will hold about a bajillion e-mails, as well as the ability to google search through all your stuff so you can find that one time your grandmother mailed you her cookie recipe. Unfortunately it’s only available to really cool people, people like Tim Rogers. Luckily there’s Gmail Swap, a site that lets you offer people things in return for their Gmail accounts. My friend Josh got two accounts in return for pictures of his dog, yet he went ahead and registered both of them without even thinking that maybe his good chum Chris would like an e-mail account with a gig of space. Thanks Josh, you’re a real pal.
Anyway, since I am a complete whore, I went ahead and offered this in return for a Gmail account. Yes, a free plug here in the column, I’m a whore, I know. But it worked, and I now have a Gmail account! I’d post what it is but I don’t want to get flooded with spam just yet. Anyway, the account comes from r007 who wanted to let you all know about “On Your Side Online.”
On Your Side Online is an online community developed to help people with their problems. Whether you need help with your computer, or advice on decorating your room. They are currently having a contest where you can win a Trillian Pro License so be sure to go and check it out. And once again, thanks a bunch r007.
In portable news Famitsu stacked the PSP and DS against each other. Surprisingly the DS “won” but it’s really all based on speculation. The PSP really does look a bajillion times nicer than the DS though. I see that beautiful widescreen display in my dreams. (Beautiful widescreen display photo stolen from John Ricciardi).
Anyway, today’s topic is Hideo Kojima, the creator of such timeless classics as Metal Gear Solid and… well some other games not a lot of people have played. Still, many call the man a genius and I would be hard-pressed to disagree. So how hard does Hideo Kojima really rule?
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Wait... You Haven't Played Metal Gear Solid?
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Chris
I can't really understand why you think this Kojima guy is so great. I hadn't even known that he was the "mind" behind some of these games, but since you have identified some of his works, here are my thoughts. I played ZOE and it was a really average game I thought (please make note that I said average, not bad, so don't think I'm some rabid Kojima hater). The MGS games look really, for lack of a better way to describe it, "bleh", so I have made a point of avoiding them. No amount of raving positive reviews, screenshots or movies could ever get me even remotely interested in the MGS series.
I just don't get what you see in him. Of course I also don't get what you see in megaman games that make them so super awesome. They, like ZOE, are decidely average IMOP. Every once in a while they can be a bit of fun, but they get old pretty quick.
Oh yes, one last thing. I attributed all the differences in game tastes to a matter of personal preference until you started advocating pirates over ninjas. That's so obviously wrong(you even supported that notion by telling us how you were a pirate and were trashed by ninjas, clearly proving their superiority) that I feel something must be ailing your judgement severely. I strongly suggest you seek professional help.
-Geshtar
PS -ok so that last thing wasn't really the last thing, but I thought I'd give one constructive criticism. You are a pretty good column writer, but try beginning the closing thoughts with something else besides "In conclusion" every once in a while.
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Look, just because a swarm of ninjas managed to get the upper hand on me one stupid time does not mean I yield superiority. Ninjas are dogs, who fight from the shadows rather than face their destinies like men. I’ve annihilated thousands of ninjas in my day. We were greatly outnumbered in the “Battle of the Scraperdaw.” Those dirty ninja bastards had stolen our entire supply of cutlasses while we were out drinking grog and fraternizing with wenches. I was forced to fight with a piece of glass from a broken beer stein. But we fought valiantly. And we went down fighting.
Like men.
Anyhow, you really shouldn’t judge Kojima on the strength of Zone of the Enders alone. It would be like judging Shigeru Miyamoto’s worth as a developer after only playing Pikmin. Sure, Pikmin is fun, but it isn’t Zelda or Mario, it isn’t the work that truly defines him. I don’t know what gave you the impression the Metal Gear Solid games looked “bleh,” but it’s truly one of the most brilliant game series out there. Metal Gear Solid is Kojima’s Mario. You can’t judge Miyamoto without playing Mario, and you can’t judge Kojima without playing MGS.
And for the love of god play ZOE2. It’s like the first ZOE minus everything that sucked. It’s the best mech game in the history of forever. Play it. Now.
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Silicon Knights is Nerdy
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Hideo By-****ing-God Kojima.
There is no place to start. Mere superlatives will never do. The man who blew my mind with MGS 1's supertight ****ed-up storyline, and MGS 2's conspiracy-theories-on-glue-fumes train wreck of a plot. The man who, like God, giveth, and taketh away: he gave us Solid Snake, and he took him away, for Raiden's sake. The man who had an unnervingly effeminate white-haired hermaphrodite getting his tool grappled by the President; who ran naked through the intimidating dark halls of Arsenal Gear with his plump little arse for the whole of the wide bishounen-loving world to see. Fighting naked is l33t, j0. The man who gave us the most annoying videogame character EVER in the form of Raiden's insufferable girlfriend.
Wow. Kojima-san... don't it just blow your mind?
In conclusion, I'm going to express my deep, solemn woe. I really enjoy the cinematic look of your average MGS game; it's something that's a real draw to the series for me, and yet another reason why I think Hideo is the Man. The Psycho Mantis fight rules. But all the time I played Twin Snakes for the Cube, I couldn't help feeling like the decision to redo the cutscenes was a BIG MISTAKE. That Kitamura guy apparently hasn't seen any Matrix film FX that he didn't like enough to OVERUSE and ABUSE, and the results of his marriage to the series were embrassing. I mean, I remember the good old days when Snake would dodge bullets by TAKING ****ING COVER... NOT by doing a pinky-finger handstand atop a moving vehicle's mounted machine gun, or by spinning slowly through the air like a frolicking mermaid... Jesus Buddha Christ, what an idiot. Anytime someone opens fire on Snake, it's like a cue for Swan Lake on the moon. The MGS series has always had a delicate balance
of obsessive-compulsive attention to detail and coke-snorting WTF-ness. Realism and rubber duckies in flooded oil rigs. Snake single-handedly kills big fuggin' helicopter, but never by doing something moronic like jump-kicking off a missile and sending it flying back to its airborn owner... until Kitamura shows up. BARF. It's just not appropriate for Snake to do all that ****. The Ninja I'll allow, coz ninjas are teh r0xx0rz. But not Snake. Never Snake, Kitamura... you asshat.
Ach. I'm ending it here before I get really worked up.
Peace.
-The Absu, who slapped himself in the forehead when he realized that for bad-game-dialogue day he forgot how Dante should've been the one to fill Trish's dark soul with LIIIIIIIIiiiiiiIIIIIIIIGHT--!!!!
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I still haven’t played Twin Snakes. Frankly, I don’t want to play Twin Snakes. It’s like when some asshat young director decides to remake a classic movie and makes sure he bastardizes the source material as much as possible. Everybody likes those Silicon Knight fellows, but you have to see them for what they really are. A bunch of nerdy kids who are good with computers. They aren’t Kojima. Ryuhei Kitamura is not Kojima. Only Kojima is Kojima, and I wouldn’t have it any other way.
God damn bullet time ruined the world of action movies forever. I met the guy who helped engineer the original bullet time sequences. He was a nerd.
I guess that’s kind of assumable though.
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Kojima vs. Coherant Plotlines
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Kojima vs. Jesus;
Jesus-dead. Kojima-not dead.
Sorry; gotta give it to Kojima.
Kojima vs. The Hulk;
The Hulk-fictional. Kojima-not fictional.
Once again, give it to Kojima.
Kojima vs. a coherent storyline;
Exhibit 1-MGS2?
Yeah.
Kojima needs a friggin' editor when it comes to stories. The storyline wins here. But he sees games like few people do, and I'll always give him props for that. But let's not mistake genius in one arena for excellence in others, eh?
-DIM
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One problem with Metal Gear Solid 2 was that the plot was there, it was just… as they say… complicated as hell. Kojima has Tomokazu Fukushima helping him out with making the dialogue a little more comprehendible, but they could still use some help.
Let’s hope Snake Eater makes some sense.
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Gangbusters in D Minor
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Maybe this is just because I am in a bad mood, or perhaps b/c I have had a horrible week thus far,(albeit, the Detroit Pistons win has helped somewhat) but your repeated use of the word "gangbusters" could only make me think of how much I would love to punch you in the face.
-fenixtx526
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Ah yes, gangbusters. Yesterday’s word of the day. You know, I’m in the middle of finals so I apologize if the column seems sloppy and if I do stupid things like use a ridiculous word in every response. But still, it’s not like there’s anything any of you can do about it.
The best thing about the internet is you can be as loud and obnoxious as you like without any repercussions. Sure, people like fenixtx546 may wish to punch you in the face, but so far there has been no technology that allows one to punch people in the face over the internet. Therefore, to demonstrate the wonderful outlet the internet provides jerks like me, I now present “Gangbusters” in D Minor.
Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters. Gangbusters…
Gangbusters.
And now the word will never be said again…
EVER.
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Snake Eater Has Ruined My Social Life
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Ever since MGS3: Snake Eater was announced, I don't think I've ever been more excited for a video game's release.
Wait that wasn't really about Kojima-sama was it?? oh well close enough. One thing he always seems to do in his games is to poke fun at them, making use of things in the world around you: The CD/GD case with Meryl's frequency on the back of MGS:The Twin Snakes, "turn your game off, the mission's over" from MGS2 (which, for the record scared the crap out of me the first time I encountered it) or a scene from Snatcher where you had to crank your TV's volume ALL the way up in order to hear the beeping of a time bomb (and probably in the hopes you'd forget the TV was full blast when the explosion went off)
It's the little things like that which make Hideo Kojima's games so memorable. Just don't get me started on the whole Policenauts debacle, it's too depressing. I've heard many different reasons for why the game was never released in the states. I think most of it was because the original (3DO/PC-9821) version of the game was such a pain in the ass to get the lip-sync just right.
So, in conclusion... Hideo Kojima knows his stuff, like how to really throw the player for a loop by involving things from outside of the immediate game world.
And he is *so* totally gangbusters. (which wasn't questioned by my spell-check, imagine that.)
DarkTetsuya
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I tried forcing myself to not obsess over Snake Eater. I refused to watch the videos from last year’s E3. I skipped over magazine articles. Because I knew if I had any information on this game I wouldn’t be able to shut up about it. Then, after seeing the character models on The Magic Box and reveling over how cool they looked, I finally broke down and watched the trailer from E3 2004.
Wow.
So yeah, now I go to parties and make an ass of myself by continuously talking about how many degrees of awesome MGS3 is going to be. I mean, did you see Ocelot totally shooting the hell out of everything? Or Snake fscking sniping two guys with the same bullet? I mean, goddamn! I can’t wait for this game!
I still need to finish up my entry for the camouflage campaign…
The CD case thing (which was also featured in the original MGS) was the first event that convinced me of Kojima’s brilliance. For the uninformed, the game tells you to contact Meryl, and that her codec frequency is “on the back of the cd case.” I spent goddamn forever looking for “the cd case.” Then one day I happened to look on the back of the case that had come with the game. And there it was. Meryl’s codec frequency.
Brilliant
As for the Policenauts thing, I heard it was some dispute with Sony over a character who smoked cigarettes. Rather than go and edit out every instance of the character smoking they just decided not to release it. I heard there was a port for the US Saturn planned as well but that also went nowhere. It’s really a big disappointment, it looks like a great game.
Sigh…
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Gradius V. The V is for Awesome.
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The single thing that led me to believe that Kojima was in fact, insane, was
the scene in MGS2 where Liquid Snake speaks out of Revolver Ocelots mouth.
"But I...I live on through this arm!" If that line was delivered by anyone
other than Cam Clarke I would have fallen to the ground, grasping at my
heart because the hilarity would have been too much for any human to take.
Another testament to his insanity would be everything the Colonel ever says
towards the game. "I need scissors! 61!" quickly becoming every videogame
messageboards most quoted catch phrase for about a month when "I hear it's
amazing when the famous purple stuffed worm in flap-jaw space with the
tuning fork does a raw blink on Hara-kiri Rock" was far more worthy.
The thing that makes him the greatest developer ever though...is he gave us
all a chance for vengance in Zone of the Enders 2. I'm sure all of us went
through ZoE 1 wanting to strangle Leo every single time he took us away from
the incredible Orbital Frame slaughterfest to save some civilians. And of
course if we got fed up and destroyed everything we were supposed to save,
the game ended halfway through. However in ZoE2 we are pitted against Leo
in a very fancy Vic Viper, and every single shot one lands on him feels
better than taking every innocent life in ZoE 1. So I thank Kojima for this
chance to kick the crap out of Leo, but curse him for not allowing me to
kill him once and for all.
As for the Jesus vs. Hulk vs. Kojima? Well I am in no place to determine
this. I say we get the Pope, Stan Lee and David Hayter to have a discussion
on these matters.
-Nerpin
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I was willing to believe that they magically salvaged Liquid’s arm from the remnants of Shadow Moses. I was willing to believe that it magically suffered little damage and was easily transplanted onto Ocelot. Hell, I was even willing to believe that with a transplanted arm Ocelot could still do all his fancy revolver tricks with little difficulty. But Liquid being able to take control of Ocelot with the cells of his amputated arm? If it was from anyone other than Kojima I’d call it a terrible plot element. But somehow, he makes it work.
I loved when the Colonel goes crazy though. That was just great. As you run naked through Arsenal Gear, hoping against hope that your bare ass doesn’t get spotted by some Russian bastard, the Colonel keeps interrupting to spit nonsense at you. “Infiltrate Outer Heaven. Destroy prototype Metal Gear!”
And the first time I realized Leo was piloting Vic Viper from Gradius I shrieked like a little girl at a Justin Timberlake concert. Gradius V is gonna rock ya’ll.
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So what have we learned today? Hideo Kojima is a great game designer. He’s one of the few developers I can view as an actual artist. Someone who treats their works as works of art rather than simply as games to be played. Though many people, namely bastard members of the ninja resistance like Geshtar, may not understand his brilliance, it’s there. Trust me.
Now then, game spin-offs are a little explored aspect of game design, yet they exist. Tron Bonne from the Megaman Legends games got her own little mini-game adventure, Zero from Megaman X got his own series on the GBA, Chocobo got to enjoy being the star in Chocobo’s Dungeon, and most recently Nina from Tekken is starring in the action game Death by Degrees. But what characters do you wish would get the chance to star in their own game? Tomorrow’s topic is spin-off games you’d like to see. What character(s) would star in the game? What kind of game would it be? Would it be connected to the storyline of the main game or a completely different adventure entirely? E-mail me at letters@gameforms.com and be sure to include a totally awesome title for your game idea. I demand it.
This was Chris Gesualdi, who is very pleased with his new Gmail account.
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