Gameforms.com Games News Features Contact About Interact Search Site Map
[ Related ]
Chris Gesualdi
Letters Columnist
Recent Columns
06-21-04
06-18-04
06-17-04
Archives
I Suck
Links
Home
News
Games
-- Films
-- GameBoy Advance
-- GameCube
-- Hardware
-- PlayStation
-- PlayStation 2
-- XBox
Features
-- Backtracking
-- Box-art Remakes
-- Commentary
-- Contests
-- E3
-- GOTY
-- Interviews
-- Misc.
-- Walkthroughs
Interact
-- Contact the Staff
-- Letters
-- Fan Art
-- Fan Fiction
-- Message Board
-- IRC @ #gf
About
Search
FAQ

[ Letters ]Tuesday, June 22, 2004  
[ Letters ]

Fighting Dimensions
Chris Gesualdi - 06-22-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. I suck Consider yourself duly warned.


I’m really glad I picked a terrible topic for today because I have two finals tomorrow and don’t really feel like writing a two hour column in addition to studying. Luckily tomorrow is the end of the semester for me and I’ll have a whole summer devoted to thinking up stupid game topics to talk about.

Some Tekken 5 character art was released recently, and yes, there’s another goddamn new variation of Jack. I swear to god Namco should just start calling him “Robot Guile” because that’s all he really is. Also the new Silent Hill screens scare the hell out of me, especially this one.

We’re talking about 2D fighters vs. 3D fighters today. I’m excited.

I Really Want MGS3

Does super smash bros. count as a 3-d fighter in your book? Collectively, me and my playgroup of 6 friends have clocked at least 200 hours on it. It certainly gets my vote, despite that it might not be in the same vein as virtua fighter. Anyway, guilty gear isuka might grab my heart away from it, with its team and four player free for all battles. I suppose we may just need to see what the future heralds.

A sidenote to yesterday's topic, Suikoden is pronounced see-koh-den, as near as I can tell. The u after s in Japanese is often silent, and it is probably the case here too. They couldn't just write sikoden either, because there is no hiragana for 'si', only 'shi.'

Theoretically Smash Bros. is more of a 2D game, but it really doesn’t fit the typical definition of a fighting game so I don’t really know if it counts. Anyhow it’s a fun little brawler and it has a lot of replay value with all the trophies and whatnot. Nintendo makes some pretty awesome games.

Guilty Gear Isuka does look awesome however. I’ve heard the whole system of needing to press a button to turn around feels awkward, but I’m sure with some practice it’ll become second nature. And Arc System Works is working on some more absolutely insane characters, like this crazy zombie girl who fights with a key.

God Guilty Gear is one hell of a crazy series. I love it.

And thanks for the handy pronunciation guide to Suikoden. Now just tell me how to say “Hand over Metal Gear Solid 3 or die” in Japanese and I’ll be all set for my trip to the Konami headquarters in Japan.

Pirates vs. Ninjas... Again

3D fighters all the way. There's so much more tactical depth when you have the ability to sidestep and when games differentiate from your left and right hands and feet. What's more, I dare you and your pirate ass to name a 2D sprite-based fighting game with throw and grip moves that look better and/or more painful than 3D fighter of the same generation. Comparing 2D fighter throws with 3D fighter throws is like comparing getting oral pleasure from a hot woman whom you love and cherish (who also loves and cherishes you) and getting a mouthful of Africanized Honeybees from a complete stranger who gets off on that kind of thing.

And plus, in all the Soul Edge/Character games, you get to recreate the epic battle of Pirates vs. Ninjas by allowing the Dread Captain Cervantes whip that latex-covered Ninja b*tch Taki! And if you think about all those kick-ass throws you can do with Cervantes and his buck-swashling blades (and even Taki has some moves, to her credit), 3D fighters rule you. And your parents. And Bangladesh. And the act of stabbing.

Well I'm just biased against 2D fighters because I get borderline-carpal-tunnel whenever I even THINK about playing Guilty Gear XX. I like Millia. GG = Creativity.

Yup.

3D fighters do add the concept of depth which is an important factor. Some 2D games, like Real Bout Fatal Fury, have tried adding in the ability to switch between foreground and background, but it was more gimmicky than anything else. Plus grappling and throws are aspects of fighting I think are represented better in 3D fighters. I like analogies sir, and yours more than did the trick. Good work.

As for those epic pirate vs. ninja battles. You could always have Ruby Heart and Strider go at it in Marvel vs. Capcom, but it just isn’t as satisfying as a good old fashioned shiny beat fest between Cervantes and Taki. 3D fighters are cool.

And yes, Guilty Gear is the most “creative” game in the history of forever. How many fighting games have possessed dudes who walk backwards and vomit acid out of their backs? Oh that’s right, just one.

I'm So Sorry

In the fighting genre, as in every other (and really as in EVERYTHING), there is never an absolute standard by which to measure games. Even when, say, many argued that Soul Caliber was the game to which all other 3D fighters should be compared - it wasn't. All that happens when you measure games by other games is that you get an extra level or removal, and extra level of opinion.

Since there is no standard, there can be no final blanket relative comparison - no better. Individuals obviously have preferences, and although few, if any, will argue in favor of The Ring and Shaq-Fu (both for SNES and both of which I have played, unhappily, within the last week), the general top-tier fighter population has sides: SNK fans, Capcom groupies, Tecmo harems and so on. While the group I run with often banters about which series or style is better, the most serious debate is rightfully over which installment in a line is the best for competitive play. These types of comparisons lend themselves more readily to argument, because the spirit of the series generally remains constant, leaving only more concrete variables like movesets and graphics up to debate.

I'm kind of getting off track.

Essentially, 2D and 3D fighters do not have the same spirit. If you were to say to me, divide up the spirits of fighting games into categories, this is what I'd do: I would go to a mom-and-pops fishing gear store and buy two identical tackleboxes. Into one box I would put the souls of 3D fighters, and into the other would go those of the 2D ones. The tackleboxes have the same subdivisions. Think about what that means.

Of course, if you were to ask me to do that, and I did, I would still have one game left over.

Project Justice. Rival Schools 3. Moero! Justice Gakuen.

The 3D 2D fighter. The 2D 3D fighter. Genius after being put through a GD-shaped cookie-cutter. Whatever you want to call it, this game proves that the two types of games are not so different as to be incomperable. Were they incomperable they would also be incompatible, and, obviously, they are not! For the uninitiated, Project Justice is a 3D fighter that plays like a 2D fighter, a 2D fighter in 3D. It is not my task to describe the feel of the gameplay here; just trust me. Ask your friends. If they're cool enough, they'll tell you the same.

So if they can be combined, they can most likely compared. I'm not sure how, yet. Hopefully, it will take several more games like Rival Schools 3 for us to find out.

Until then, the point is moot. Everyone knows what the best game is. Everyone knows the magic number for Ds. Everyone knows that Momo is the devil in disguise. What not everyone knows is that he's just going to have to sit back and enjoy them all while we wait to find out how we should be comparing them, and, if we find out, whether or not we should.

thatbox starts with t which ryhmes with p which stands for pool, right here in River City.

Wow, that is some deep stuff ThatBox. I mean, it can all be summed up in the sentence “Rival Schools shows how the two fighting game genres aren’t as different as we think” but I like your long rambling rant better.

Really though, all of this is opinion. No game is technically “better.” It’s all based on what you think is more fun to play. Rival Schools shows us that 2D and 3D fighters aren’t too far removed. It’s just different graphics and maybe some side-stepping or something. We can live in harmony like that.

…I don’t even know what I’m talking about. It’s 12:14 and I’m supposed to be studying for my English final. I am so sorry.

Seriously though, you bring up some great points. They're both different, yet somehow both the same. It's really... deep.

I throw the word "deep" around a lot.


In conclusion, all fighting games can be accepted in a perfect world. 2D and 3D fighters can live in harmony. And I’m so sorry this column has sucked the last couple days. I’m rebounding tomorrow.

I swear.

Today I was trying to commit myself to beating FFX. The thing is I can’t walk for five seconds without the screen shattering and a random battle starting up. I hate it, especially since you end up fighting the same combinations of enemies every time. Oh look, a bird thing and two bombs… didn’t I just fight them? So random battles, the work of Satan or just something we’ve learned to accept? Any suggestions on how to make random battles suck less? Maybe you support getting rid of random battles altogether. So tomorrow we’re talking about random battles. E-mail me at letters@gameforms.com and wonder why we still put up with these things.

Anybody remember playing Skies of Arcadia on the Dreamcast? God damn.

This is Chris Gesualdi, who acknowledges he sucks and apologizes profusely. I swear, tomorrow ushers in a new era of non-suckage.