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[ Letters ]Tuesday, July 6, 2004  
[ Letters ]

Who's The Boss?
Chris Gesualdi - 07-06-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. The correct answer is Tony Danza. Consider yourself duly warned.

*I can't get any letters out of my e-mail inbox. If you tried to send in something on the topic of "Games That Would've Been Awesome if They Didn't Suck" please re-send it to chris@gameforms.com. Sorry for the inconvienience. Nothing I could do*

There was no column yesterday. If I were a complete liar, like the developers of Duke Nukem Forever (It’s coming out soon! We swear!), I’d make up some excuse like hired mobsters broke both my legs and killed my family. Unfortunately all that really happened was that I helped run a concession booth at our town’s 4th of July celebration and cleaning up ran long. I got home around 12:30 and my tired self didn’t feel like talking about video games. Rarely do I not feel like talking about video games so I figured I must’ve been sick or something and retired to bed. So here I am, rested and ready to talk about whatever.

Woo!

Megaman Battle Network 4 came out recently, sporting two versions, Red Sun and Blue Moon. I feel almost compelled to beat the 3rd one, but I really don’t want to play through a multi-hour RPG more than once. My original game was saved on the final boss when my cart got stolen. Do you know how much that sucks? Anyway, I’ll probably buy MMBN4 once I figure out which version is superior. I hate when games come out with two versions and no clue is given as to which version has which features. I mean, I’d love to look on the back of Red Sun and have it tell me “This is the better version.” But no, I have to throw my luck to the wind and hope I magically pick the right version, which never seems to work. I got stuck with Pokemon Red when all my friends had the superior Blue version. That still irks me.

In other news, Iwata sure likes to talk smack. That dude seriously refuses to admit that Nintendo seriously missed the online bandwagon. Ooh, some golf sim sold less than another golf sim. Awesome way to back up your argument man, I guess we all have to admit you’re right after we get hit with that big sack of truth.

Today we’re talking about the best and worst bosses in the game world. The boss battles that held us in awe, and the suck-fests that made us question why we had put 40 hours into beating this game.

But first, everyone hates me.

Alex M is the Boss

How come where I'm from everyone loves FFVIII and on the internet it's cool to act as if it sucks?

Oh right, FFVIII was disappointing to the American mainstream and the RPG purist "elite" alike. Why is this, expect you had some rediculous notion.of what an FF game was like and when it deviated even slightly, you decided you hated it?

Remember that many love it, and the game is generally celebrated in Japan and in many American circles. It's easily in my top 3 FFs, even beating IX, X and X-2. Are you gonna act all shocked now and bash the game once again?

~Alex M.

How come where I’m from it’s recognized that opinion varies from person to person. FFVIII was only the second FF game I ever played seriously so I didn’t really have any pre-conceived notions. Hell, for about a year I had convinced myself it was a good game. But then I actually stood back and looked at the plot. I saw how every battle was just a series of GH animations. And I finally realized, FFVIII wasn’t all it’s cracked up to be. Is it a good game? Sure it is, it has some high production values and a lot of heart. But I don’t see how a hackneyed plot and weak battle system results in FFVIII being celebrated. If anything it’s an example of how a great game can be ruined by a lack of foresight.

Now backing up my argument on FFVIII has probably offended our next writer yet again, so I apologize in advance.

Grayson Towler is The Boss

Okay, Chris? We get it.

You didn't like Final Fantasy VIII. We get it. For whatever reason, putting in the disc causes your realism threshold to spike, and you can't enjoy it. It doesn't work for you. I didn't find it to be any more illogical than most other games, but for you, it didn't work. We get it.

Let it go.

You didn't like Chrono Cross. Even though the art designwas gorgeous, the soundtrack still ranks among the best in any game, it didn't have random battles, the combat system was a lot of fun, and some of us thought the story was actually rather engaging... it had too many characters, so you didn't like it. That's fine. Some of us realize that the extra characters were like collectibles in any other game - instead of trading cards or coins or what have you, you went on sidequests to pick up characters. You weren't obligated to PLAY them all. You could get through the story with a core party and not bother with any of the others unless you wanted to check out their animations in battle (some of which were really quite entertaining).

But that didn't work for you. We get it.

Let it go.

You didn't get Final Fantasy X-2. You say "WTF?" whenever you mention the game, and seem especially bewildered by the idea of Dresspheres. Some of us realize that the Dressphere system is no different from the class systems in Final Fantasy V or Tactics (and many other games which followed), and that the ability to change classes on the fly in battle is really pretty cool. The in-game explanation is that
the change in costume is merely the outer manifestation of something more fundamental going on when you use the Dressphere, but hey, if it doesn't work for you, that's fine.

We get it. Let it go.

It just seems like you can't restrain yourself any time you see the opportunity to take a swipe at one of these games. Since I enjoyed them all, it gets tiresome to read your repeated gripes about them over and over and over again.

Okay, so I'm not completely off topic, I'll mention that in the first Activision Spider-Man game for the PS1, the final conflict with Doctor Octopus still stands out to me as one of the most frustrating, harrowing, and ultimately rewarding (when I finally conquered it) boss engagements. It wasn't a boss "fight," really, since you were actually running away rather than fighting, but it was a thumb-pummeling challenge. And the sounds that he made as he bore down on me scared the bejeezus out of me.

Grayson Towler

P.S. Thanks for mentioning that La Pucelle does not have the same system of leveling up as Disgaea. While Disgaea had a lot going for it, I found the need to restart my characters from scratch so often to be rather frustrating. Now, I'm inspired to pick up La Pucelle, especially if it's so cheap.

Sometimes I wish I were on a message board rather than running a letters column. Then I could just make attacks on people’s characters and not have to worry about actually forming a response to their arguments.

But alas, there are no easy escape routes like that here.

Anyhow, it’s not like I purposely go out of my way to take shots at certain games. We discuss topics. Games come up. I’m sorry that yes, sometimes my opinions on games get restated a lot, but more often than not it’s relevant to the topic. Yes, FFVIII has come up a great number of times. I can’t control the letters people send in, if I get 10 letters about FFVIII I have to at least respond some of them, and of course the same issues are going to come up. Occasionally I do take cheap shots at things like FFX-2, but it’s all in jest. I feel like making fun of Squaresoft is my god-given duty.

It just feels right.

On another note, I wasn’t aware “Pop Idol” or “Mascot” were typical RPG classes. Sorry I got confounded and assumed FFX-2 didn’t make any sense. I just get a little weirded-out when the commercial for the latest Final Fantasy RPG is Yuna prancing around on a stage like some MTV pop star. Then a few months later Squaresoft and MTV team up for a Drakengard ad campaign.

Conspiracy?

I once watched my friend face off against Doc. Ock for an hour. It was amusing watching him scream in anguish every time he failed. And you’re completely welcome on the La Pucelle tip. That’s what I hated about Disgaea, you had to constantly replay the same set of five levels a ridiculous amount of times just to get your characters to half the level of the enemies in the next chapter. In La Pucelle the level ups are much more generous, and while the ability to replay stages is available it isn’t a requirement like it was with Disgaea. Best $20 I ever spent.

Joe Malo is The Boss

Mr. Gameforms,

I remember that Parasite Eve final boss. It just freaked me out because the first phase has you shoot the crap out of a baby. A mutant floating baby of doom, but a baby none the less.

R-Type Final has some fun end bosses, all however many final stages there are. It's just great how they make you think of a way to kill it that doesn't involve endless amounts of ammo, then take your main weapon away from you in the process. I felt enlightened when I finally figured out how to blow that giant... thing into smithereens.

Worst final boss has to go to the Legacy of Kain series. I love this series to no end, but the total lack of any decisive battle in any of them makes beating the game feel slightly empty.

You think the nintendo forums are bad? Try going to gamefaq's message boards. Yeah, these are the fruitcakes who voted Starcraft better than Halo. Just reading the many threads on the Resident Evil: Outbreak area make me glad I don't have broadband to play online.

- joe malo, who's deciding to use his entire summer gaming budget on $20 Zelda or $30 Megaman collection, because I've never had an NES and I'm deprived like that.

That floating mutant fetus with the veins popping out and the lasers shooting everywhere… I really don’t want to relive it. That boss was one big ball of impossibility. It refused to die, clinging to life as only a mutated fetus could. And then at the end it mutates into goo and chases you through a tanker. It was certainly climactic, if not a bit… weird.

R-Type final does have some pretty wicked bosses though. It’s going for $20 new at EB. I’d tell everyone to run out and buy it but I know that half of you would be unable to make it past the first level since you damn kids don’t know how to play a 2D shooter proper. You’ve all been spoiled by your fancy RPGs, admit it.

As for the Legacy of Kain games, there was never that defining climactic moment that stand-alone games have. Granted, it’s a long continuing storyline, but you could at least try to beef up the climax so we can feel satisfied.

I used to post on GameFaqs, but I mostly just yelled a lot and got lots of warnings. I think I lost like 50 karma points the day they introduced the N-Gage message board. I couldn’t resist.

And if you're deciding between the Zelda collectors disc and the Megaman collectors disc I'd say the Megaman disc is the way to go. You get 10 games as opposed to four, and extras that are more than attempts to get you to buy more Nintendo games. Oh, and the greatest game soundtrack in the history of forever.

The Happy Clown is The Boss

The bosses've always been a copout in the Mario series, I've found. Bowser and the other dinosaurs've always been just too damn easy. Silent Hill and Silent Hill 2 (Not that you've played the latter) both had pretty easy, and therefore lame final boss battles. I thought that giant worm in Silent Hill3 was pretty damn scary. I hope they make the bosses in SH4 tougher.

Chris, I like the game, but the bosses of Metal Gear Solid are nothing short of annoying.

-THC

The final battle with Bowser in Super Mario Sunshine wasn’t a battle as much as it was an exercise in running back and forth. You shouldn’t be able to beat a boss battle on the first try. It just feels wrong. He was a pushover in Super Mario World and Mario 64 as well. Here’s hoping Mario 128 actually comes out and Bowser learns that a platform with obvious construction flaws for Mario to take advantage of isn’t the greatest place to challenge that little plumber to the final battle.

As for Metal Gear Solid, I liked the battles in the first one. They all felt well planned out and were completely different encounters each time with different tactics being employed each time. When you’re replaying them for the umpteenth time they might seem annoying, but each is really brilliant in it’s own way. But in MGS2 there was no real strategy, just pick a weapon you like and fire away, maybe while ducking or running around. And they were so damned easy! The boss battles were the real disappointment of MGS2 for me, not Raiden.

TheAbsu is The Boss

OH MY GOD--!!!! It all came back to me in a *FLASH*!!!

Dude, hands-down, the lamest, most horrible final boss I've ever encountered
in a game belongs to Chrono Trigger. Don't misunderstand, I'm not hating on
it or anything, in fact, 'Trigger is one of my all-time favorite RPG's
'evar', so I'm all about love for it, okay?

But, Jesus Frickin' Buddha, what the hell was the development team
mainlining into their veins when they designed the final boss?! I remember
the gnarly fight with the biomechanical thing inside Lavos's shell, and
then... and then... and then some GODDAMNED DUCK IN A JULES VERNE DIVING
HELMET comes out of nowhere!! And what's worse is how your party members are
all, "Great Scott! It has used super-scientific analysis and
DNA-something-or-the-other to become the ultimate step in evolution!!"

...there are no words. There is, perhaps, the incredibly useless factoid I'm
about to share with you now: my buddy, Kingu, and I used to call the final
boss 'Plucky Duck'.

Ick. I'm not going to touch upon coolest boss, because I've got about five
candidates, and I can't make up my mind about which one I'll mention. I'll
leave that to the rest of my letter-writing gaming brethren.

Peace.

-TheAbsu-

PS. I was referencing LOTR: Return of the King. ^__-

You’re so right it’s sad. Lavos’s shell was fairly bad-ass looking, as well as the weird giant being hooked up inside of the shell. But what in the hell was Lavos’s final form supposed to be? It was some sort of alien I guess, but I really wish Akira Toriyama had thought the final form through rather than throwing some random crap monster with duck feet onto a paper and handing it to Squaresoft.

Akira Toriyama - “Here’s the design for Lavos’s final form”
Squaresoft Exec – “Haha! Oh man, that’s hilarious! No seriously though, where’s the real design?”
Akira Toriyama – “…”
Squaresoft Exec – “Oh… oh you weren’t joking… Ouch…”

This is why I felt a hole in my heart when I finally beat Chrono Trigger. Plucky Duck almost feels appropriate. And I figured you were feeding me some LotR reference with your talk of hobbits and what-not, but I didn’t want to venture a guess and look stupid when it turned out the quote was actually from fan parody “Lord of the Rice” or something geeky like that.

UnangBungkay is Unfortunately Not The Boss

Mabuhay!

I don't know about Video Games, as most final bosses wipe themselves from my mind as I finish them off.

But arcade games? The best boss was in that gun-shooting game "The Keisatsu-kan", which means "The Police". What made "The Keisatsu-kan" different was that there were some motion sensors in the machine, and you actually had to duck and move yourself you dodge some very very slow bullets. It was interesting, as moving actually changed your camera view.

Anyway, back to the boss. I mean, that damn boss left a soreness in my thighs and knees that lasted a week. The reason? He was behind a desk! A DESK! THAT TATOOED, BARE-CHESTED, MUSCLE BOUND, REVOLVER TOTING, MOSAIC-FACED (all the game's bosses had their faces 'censored' ala news-broadcast), SUM'BITCH CROUCHED BEHIND THAT STUPID DESK WHENEVER HE TOOK A SHOT!

Bastard ruined my legs and made my bad-dude detective (with a blonde crew-cut, wraparound shades, high-school letter jacket and sneakers) look like just a regular dude. Good thing my shooting his ass got me an "URGENT ARREST" award and a promotion to Police Commissioner. Now I can just park my ineffective lower extremities behind a desk and make the uniforms do my work.

That's what I call a boss that leaves an impression (on your legs).

Speaking of gun games, have you noticed that many grade your performance on that hexagonal graph-thing? I was graded a B in "Keisatsu-kan", with high "Intellect", "Bravery", "Consistency", but low "Youthfulness" and "Moral". Youthfulness? Consistency? I'd pay to see how these things are evaluated in a game about shooting the hell outta criminals.

From your friendly neighborhood UnangBangkay. To know more about him, please contact your local zoning laws.

Oh man I haven’t played Police 911 forever. I pwned that game in the arcade, I could get though like, six stages on one credit. I never did make it to the final boss but I’ll take your word for it. Damn, why haven’t they made a version of that game compatible with the Eyetoy…? Granted it would take like three Eyetoys and a motion sensor mat to make it work properly but it’d still be rad.

And you’re right, what is up with those hexagonal performance graphs arcade shooters have these days? I mean, I can understand rating accuracy, but I don’t think my intellect needs to be called into question. I mean, just give me a little message telling me whether I done shot people real good or not and I’ll be happy. They’re really just an extension of those ratings you get when you beat certain games. “Good work, you get an F ranking, way to suck at Resident Evil.”


In conclusion, I should stop ranting about Squaresoft games I hate. All it does is anger the lords of the internet gaming community, and I’m not here to make waves. Other than that, a good boss battle should be something that really makes all your effort throughout the course of the game feel worthwhile. It should be an epic battle, the culmination of all the skills and tactics you’ve acquired during the game. A good boss battle is never too hard, and when we finally beat that boss we should feel like we accomplished something great. I felt that way after I blew that demon fetus turned goo sky-high in Parasite Eve.

And it felt good.

Recently I bought Eve of Extinction for PS2. I had read reviews and knew it sucked, but it was only $5 and the screenshots looked hella-cool. EOE is about a guy and a girl who get kidnapped by some evil corporation. They give the kid super-human powers and turn the girl into an energy weapon that can change forms. Of course they escape and go about extracting revenge on the evil corporation. For the most part, the game sucks and there are definitely flaws. You don’t actually engage enemies in combat, you just kind of swing your weapon around and maybe it’ll hit somebody. Environments are straight-forward and boring, the controls are too loose. And you can tell this game was rushed out the door, plot elements that obviously deserved a cutscene are reduced to a few sentences you read through before gameplay starts up again. But the whole time I was thinking “Man, this game would be awesome if it didn’t suck!” The ability to switch weapons mid-combo is awesome, and the various forms of your lady-friend/energy weapon are pretty cool. The plot seems like it could be cool if it was treated properly, and the whole futuristic type setting for the world and characters looks great.

That’s tomorrow’s topic. Games that would’ve been awesome if they didn’t suck so much. Games that had inspired elements that were unfortunately implemented poorly. True gems that are marred by ass-backwards controls or terrible graphics. E-mail me at letters@gameforms.com and share with us the blockbusters that could’ve been.

This was Chris Gesualdi, who wishes he had a girlfriend who was also a cool transforming energy weapon. All my girlfriend does now is not exist. /me is lonely.




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