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![[ Letters ]](/gfx/letters1.gif) | Monday, July 12, 2004 |
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![[ Letters ]](/gfx/div-interact.gif)
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Blast from the Past
Chris Gesualdi - 07-12-04
Disclaimer: The opinions expressed within this column are those of its moderator and contributors.
Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms
Project can not be held responsible for. I'm so goddamn tired. Consider yourself duly
warned.
Today is a monumental occasion in the history of Gameforms, because today is the 500th letters column!
Woo!
It’s been a little over two years since Gameforms first burst onto the internet, and the letters column has always been a staple of the site. We’ve seen many great columnists come and go. Ian Samuel, John Hummel… *cough*Chris Gesualdi*cough*. And the column is going to keep going strong. So let’s aim for another 500 letters! The future is full of possibilities!
That was sappy.
Anyhow, today we’re talking about classic game series’ we’d like to see get a revival for modern consoles.
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I'm Not Even Mentioning My Anger Over the Mother I + II Port Today
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I'd like to see an new, 3D Earthbound. I didn't finish the SNES one but enjoyed what I played of it.
I'd like to see it feature older, 20 something characters though. The game would be set in the Future and feature zany yet cool high tech gadgets. You'd travel around in a space ship saving planets from zany alien invasion schemes.
-BlazeEagle
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It’s sad that such a great RPG series as Earthbound has gone without a sequel for years. You don’t see many RPGs set in modern times, and Earthbound had the sort of wacky style that made it unforgettable. Earthbound 64 was announced for the ill-fated 64DD, but the project died off. Nintendo hasn’t seemed to have abandoned the Earthbound series yet, as Ness still makes appearances in the Smash Bros. games and Mother I + II saw re-releases in Japan on the GBA. For now they seem content to keep recycling their more popular franchises but who knows. Maybe someday...
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Killing Robot Hitler Since 1989
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Simple. Bionic Commando. Yes, yes, they made a gameboy one. No good. If there's no Hitler, it's just not right. Yes, I'm aware that the arcade one didn't have Hitler. That's not the point. The gameboy one also discarded the excellent graphical style of the Nintendo one. I sobbed when Capcom
never made a 16-bit Bionic Commando.
-Jon-Michael
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Oh god yes, we need a new Bionic Commando game. Bionic Commando was a brilliant sidescroller, due mostly the grappling hook you used to attach to various ledges and swing around fighting Nazis (Changed to generic soldiers for the US version but I can still imagine). It really opened up the gameplay and made it a lot more entertaining than just jumping from platform to platform like every other sidescroller at the time. Capcom revived the grappling hook in Megaman Zero 2, and it’s just as much fun to use now as it was 15 years ago. It really is a device that seems more suited for a 2D sidescroller, but I can see it working in a 3D game. One analog stick controls foot movement while the other controls the action of the grapping hook. Swinging around… kicking Nazis in the face…
Awesome.
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Midway Sure Knows How To Make Games For The Youth
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Hello your Holiness,
There are two games I would love to see remade: Spy vs. Spy and Narc. Narc is actually getting done, http://www.gamespot.com/xbox/action/narc/index.html?q=narc, finally! You cannot deny the utter joy in watching your idiot friend looking through a room and then get blown up by a booby trap, or in decimating an entire drug lab with your machine gun and rocket launcher. Spy vs. Spy was probably one of the first head-to-head games I played until my friends decided to sacrifice me to end my reign of terror. I can see it now: a perfect FPS, setting booby traps for some fool to find, then mowing his ass down in sweet victory.
Homer S.
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Am I the only person who thinks the new NARC game is the most ass-backwards idea ever? I mean, the original game was a propaganda filled romp through the world of drug use, in an effort to stop the evil junkies who threw needles at you, just like real junkies do. The new NARC is still about the war on drugs, except now you’re encouraged to sample the many illicit substances of which you are attempted to stop the spread of. It’s kind of ironic that a game which was original designed as some typical 80s anti-drug propaganda has turned into a violent romp through the magical world of substance abuse. Thanks Midway, I’m sure this game won’t direct any negative press towards the industry.
Eh, they’re publishing Shadow Hearts 2 so I guess I’ll forgive them.
Spy vs. Spy is a great multiplayer game though, essentially a big scavenger hunt where you have to lay booby traps in drawers and over doors in order to stun your opponents so you can find the hidden items first. I don’t know if they could expand the formula into a game worthy of $50, but they might be able to turn it into a fun little budget title. With Xbox Live support of course.
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FPS Mining Does Not Work Belzesolid
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First thing I thought of:
Dig Dug.
I don't know why, but maybe it could be updated to a cool mining FPS. Think of it. Mining. First Person Shooting. What could go wrong?
Every moron and their cousin is going to say FF7, I bet. Don't let them do it. That game is sexy enough by itself. It doesn't need a new dress.
And FF8 was not so hot, people, storywise. Get over it. The things you love have flaws. Let's just admit them and move on.
-belzesolid
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A Dig Dug FPS, while innovative, doesn’t strike me as a terribly good idea. I guess you could dig tunnels, and then maybe enemies could pop out and you have to fill them full of air…
Belzesolid, this really isn’t going to work, you know that? Dig Dug just doesn’t really work as anything other than a bizarre arcade game.
Anyways, I actually think an FFVII remake is in order, just because of the pretty poor translation job that was done on the original. It seemed like every NPC in that game spouted nonsense half the time. Like that guy by the train station who said “Wow!” every time you talked to him. Was there a story behind that guy? Was he just really excited or something?
As for FFVIII… I’m not really allowed to talk about it anymore. Squaresoft hit me with a summons, I’m being sued for slander. It’s cool though, I’ve got some rock solid evidence to prove that my accusations of them being crazy are rock solid. FFVII cell phone game starring the Turks?
Crazy…
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I Need To Crush Some Skulls...
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Greetings, Chris!
If I could have it my way, I'd definately bring back my all-time favorite beat 'em up, Streets of Rage. At the top of my list for improvements for this generation would be highly interactive environments, complete with scores of weapons of opportunities. For instance, let's use the Showdown at the House of Blue Leaves example, in which our hero could use a table as a sheild and if it breaks, depending on physics, the hero could then pick up or dislodge a leg, hopefully with a few nails still there. Or what if the table had a bottle of whiskey on it? Smash open and go for a nasty cut on your enemy, either by breaking it on the table or the head of your foe. You'd just need a smooth command system in which to both throw punches and kicks in a complex way, as well as interacting with an environment, and true movement on three dimensions. I'd want my options to beat my opponents to death to be limited only by my imagination.
If I'm fighting an enemy in an alley, I want the option to be there for me to lift him over the edge of a dumpster and introduce his head to the lid. Level design would have to be tight and easily navigable and wandering too far from the fray would only invite certain defeat. Of course, if the AI could be unlike most games out there and be closer to an average human being than a retard or omnipotent being, it would be a nice touch. Surrounding moves, ambushes, and combo-moves through teamwork.
And the possibilities for a multiplayer brawler are endless as well with 4 controllers or online play. If I were in the industry, this would definately be the type of game I'd have made first.
Let the good times roll.
-Scotty V.
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I’ve been craving a good solid multiplayer beat-em-up for a while, and I think a new Streets of Rage would be a great way to fill my need for some good old fashioned skull crushing. The last major brawler I can think of is probably The Bouncer, and that was a launch title, a launch title that sucked no less! I’m still not sure why Sega abandoned their premier fighting franchise back on the Genesis, but it’s overdue for a revival. I love your idea of a fully interactive environment, with plenty of things to use as a beatin’ stick. Everything could potentially be a weapon, from folding chairs to a set of golf clubs. Hell, why not give the weapons RPG style stats, with the ability to upgrade them as you go along. You find a nail somewhere along the way, nail it through your bat and you’ve got a +5 attack modifier. A small pipe combined with another small pipe becomes a large pipe. The possibilities are endless. Then of course you’ve got to add in the ability to level up character stats and available techniques. Throw some four player action in there and we’re having a good day.
The world needs more multiplayer beat-em-ups, it really does. Nothing says friendship like helping your buddy take down a thug with a 9 iron to the back of the neck.
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God Damn This Letter is Informative
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Yee-haw, Chris!
I'm pretty much of the opinion that there are far too many classic game revivals coming out. E3 2004 was a mess of sequels and remakes, with true innovation scarce and commercialism filling the industry to the seams. It seems developers can think of little to do these next two years but find ways to sell you back your good ol' days, porting ancient NES titles like ExciteBike and Ice Climbers to the GBA and charging full price, and carting out the latest engine draped in the royal raiments of a seven-year old (but still quite good) landmark first-person shooter. Everywhere you look the past comes screaming back into your face, from last year's World War II games to next month's Viet Nam games to last month's Tom Clancy's Wet-Dream-Pseudo-Near-Future-But-Really-Cold-War-Rehash Scenario games. What happened to putting trust in a new title? Really, would a game be better if you placed a famous title next to it? 'way I see it, the new Ninja Gaiden would be just as kickin' if it were called something else. Sure we couldn't fantasize about Hayabusa-san anymore, but we'd still be killing like a hundred guys with nothing to lose.
I'm not saying that they suck. Metroid Prime rules, and I have no GameCube to back my statement, Doom 3 will provide us with a wonderful new engine to make better games on, and Half-Life 2 will make the the little hobby we spend our free cash on an more stuponfucious extravagance to love and cherish. Whatever they make out of the new new Ninja Gaiden game, I'm sure the right thing will be done. What I implore our industry to do is to feel safer dropping the 2's and 3's and wacky subtitles and childhood reminiscences. We, the players also owe something to the industry by demanding less that the industry feed our nostalgia back to us, and more that they give us a new reason to wonder. Old pizza might still taste good, but one day we'll find out the hard way that we waited too long to throw it out.
I'm also not saying that we shouldn't have sequels or try to relive the old glories that gave us the lovin', but we should be more open to the "weird" game concepts cooking up in some idealistic developer's heads. I mean, the Japanese just made a Yoshinoya game. A game about serving BEEF BOWLS! BEEF-F*CKIN'-BOWLS! Games like Incredible Crisis, Mister Mosquito, and Wario Micro MegaGame$ are now lauded for trying something different! Is the industry so devoid of new ideas that simply trying something different has become a positive quality in and of itself? Gamespot has been known to boost a games' score simply for bunking the formula, regardless of the actual playability of the game itself.
Welcome to the game industry of today.
P.S.:
It fills my heart's capacity for loving Sakura Taisen nearly to satiety when I see that people really want such games localized. Cry out! Yes, potential customers of one of SEGA's greatest properties, yell across the placid Pacific into those Japanese ears on the other side that you want those games in English, Goddamn It! Keep yelling, and they'll take the hint!
Just for your information, the Sakura Taisen V game due out this September the 22nd in Japan is an action-based prequel known as Sakura Taisen V: Episode 0 ~ Arano no Samurai Musume (The Samurai Girl From The West). The actual core games are a mixture of dating-sim-style adventure/dialog gameplay and turn-based tactical strategy. The full core game, Sakura Taisen V: Saraba Aishiki Hito yo (Farewell, [my] Beloved), is reportedly due out Spring 2005.
Sakura Taisen is one of the most popular and well-known game licenses in Japan, and originated with Sega Saturn back in '96. The currently anticipated games start a new story arc, that of following an American-based team of female spiritual soldiers sworn to fight back against demonic enemies encroaching upon New York city. The current, most familiar story arcs, which follow the original Tokyo team and their Parisian counterparts who appeared in Sakura Taisen III: Paris wa Moeteiru ka? (Is Paris Burning?) ended with Sakura Taisen IV: Koiseyo, Otome-tachi (Maidens, Fall in Love), and the stage is open for a new cast, main character, and setting. Reports indicate SEGA has seriously considered translating and exporting the Sakura Taisen brand outside Japan (and China), and into the US and Europe, but as with many wacky Japanese games, is wary of the reception of such an Anime-heavy, "Japanese"-flavored game. Prove them wrong and cry out for one of the best games you've never played!
From UnangBangkay, who wrote this letter as an excuse to plug Sakura Taisen on Gameforms, as RPGfan does that for itself already.
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The game industry is fairly devoid of creativity these days. For every new original title there’s about 10 sequels and rehashes of older games on their way out the door. The real problem with the industry is how much is ventured on each new release. Publishers are reluctant to fund a new game because if it fails they could stand to lose a lot of money. With sequels the installed fanbase is already there, so there isn’t as much to risk. As long as the game is at least halfway decent people it will sell fine. Games like Sonic Heroes aren’t terribly great titles, but people like Sonic so they sell well.
The truth is, a lot of these sequels are good games, and they are really fun to play. But do we compromise the creativity of the game industry because we want to continue playing Sonic games? It’s an unbalanced trade off if anything. I think these sequels should continue to be embraced, but there also needs to be a lot more opportunities for new titles to shine. Publishers need to take more chances if the industry is ever going to go anywhere.
And I need to get me some Sakura Taisen one of these days. If Sega was a nice company they’d release an English compilation of the first two or four games. Unfortunately, Sega is not a nice company. In fact, they hate us. Yuji Naki shoved me down a flight of stairs once. He’s not a very nice man.
On another note I want that Yoshinoya game something awful… I need to master the art of proper beef bowl preparation if I’m ever going to lead a fulfilling life.
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We learned a lot today. Classic games getting revivals are cool, but maybe it’s gone a bit overboard. Still, a lot of great games of yesteryear deserve a chance to shine again. As long as companies can keep a respective balance between new original titles and sequels to established franchises. It’s the only way the industry can properly thrive.
We always focus on the positive aspects of gaming, but let’s get angsty tomorrow. Tomorrow's topic is how you feel games have negatively impacted your life or just society in general. Feel free to interpret that any way you want. Maybe you feel gaming has caused less sensitivity to violence, or maybe an Xbox fell out the window and killed your mother. Either way, games don’t have all positive effect, nothing ever really does. So what are the biggest problems with gaming in society? E-mail me at chris@gameforms.com and let me know what you think.
This was Chris Gesualdi, who found a mint copy of Street Fighter III: Third Strike on DC for only $5 today. Happiness surrounds me.
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