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[ Letters ]Thursday, August 26, 2004  
[ Letters ]

Gaming Induced Insanity
Chris Gesualdi - 08-26-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. Fable sucks. Consider yourself duly warned.

Ok, there’s this guy Christian Nutt. Nice guy, I read his livejournal and whatnot. Anyhow, Christian writes for GMR, that magazine that comes free with an EB discount card. Now, GMR got the rights to the exclusive first review of the extremely anticipated Fable. Now, the reviewing duties are given to Christian, who finds the game to be fairly good and gives it an eight.

And the fanboys go insane.

Apparently giving as hyped a game as Fable an eight is sacrilege. People are sending Christian hate mail, questioning his credentials, posting angry messages in his journal. It’s absolutely nuts. Keep in mind Fable is not out yet, meaning absolutely none of these people have actually played the game yet. I mean, an eight is a solid score, what the hell is the problem? A lot of ignorant people keep saying “Fable has already gone gold! You’re obviously wrong!”

Let me bring to mind another game that went gold.

Enter the Matrix

Seriously though, I may be a bit of a gaming fanboy, but at least I’m not at the point where I personally attack a game journalist because a game I haven’t even played yet got an above average score rather than a perfect score.

Anyways, today’s topic is the most frustrating gaming moments. Get excited.

Jak is so Awesome

Hello Chris!

You want to hear about frustrating games? I could tell you about the stupid Pro Challenges in Tony Hawk's Pro Skater 4, also known as "stupid over-difficult but all too addictive TRIPE with abslolutely no connection to skating what-so-ever".

Or I could tell you about my experiences with Atari's Stuntman, the game that tells you that the stuntdriver must memorize the whole stunt in minute detail, but won't tell the player what you're supposed to do until you've already crashed into an indestructible table or turned the wrong way for the 1000th time. I still haven't completed those games, but I will! I won't let them defeat me! I will conquer them, humiliate them! Then I will sacrifice them both to the mighty benevolent gaming gods through fire, and pray that there will be no more mission based skating games or extremely hard car-wrecking games.

But I won't tell you about those evil games. Instead I'll write about Jak II. I love both Jak games. The first one was fun, cute and enjoyable throughout, even if collecting orbs got pretty old towards the end. I wanted more variation. The gods listened. They brought me Jak II, with a big city, lots of vehicles, and a big forest where you could have a blast with your new Jetboard Anyway - the game featured a couple of insanely hard missions and racing games.I have one special mission in mind.

Jak and Daxter are ambushed by the city guard. I have to get them to a certain point in the city before they die. The layout is this: you must walk across a portion of the city that's full of narrow bridges. All bridges intertwine. If you fall down into the water you get killed automatically. Because of the design, the never-ending stream of guards are shootin at you from positively every direction, all the time. You die after 5-6 hits. It takes about 5 minutes to get to the other side if you take the right way. No medipaks. You have NO way of seeing all guards at the same time. So it's up to lady luck whether you'll be able to avoid getting hit. If you move forward to fast, without killing guards, there are hoovering airplanes, that WILL hit you sooner or later, waiting for you.

I made a hole in the wall and punched two pillows to death before I finished that mission. Honest. I loved Jak II, will buy the sequel, but I HATED that mission. And the "protect character X" missions...

Sorry for dragging on for so long ; )
Now I'll go back to stuntman - only one movie left...

Keep up the good work, Chris!

Alf S.,
the Swedish rutabaga

Stuntman is ridiculous. It’s constructed well and the physics are nice, but the idea of a game based around pulling off stunts with perfect timing and no room for error is a bit backwards.

I’ve heard so many different stories from people of the different Jak II missions that have driven them up the wall. It’s always something different. A long gauntlet of lasers and guards, an impossible bout of jumps across a molten river. Either way, there’s no way you’ll get through Jak II without meeting opposition in the form of a crazy impossible challenge.

I hope Jak III is just as awesome.

Enter the Sucktrix

Hello sir,

A couple of things come to mind for me. And just a couple. But I will right in anyway incase you don't get many letters or something.

First, the part in Enter the Matrix where you have to get away from those creepy albino-ish twin guys in the car. That is what I stopped on in that game, and I don't plan to ever advance past that unless new video games are no longer made.

Second, Deep Jungle in Kingdom Hearts was very frustrating. The only two people I know who played Kingdom Hearts and stopped without beating it (real life, not internet mind you) did so largely because of Deep Jungle. Boring story part, and some issues with camera and platform are mostly to blame.

Cameron, who is now obsessed with Men in Hats. http://meninhats.com

I have not played Enter the Matrix and never will. I’ve just heard too many terrible things to ever have the desire to pick it up. After Driv3r I lost any hint of respect I might of held for Atari/Infogrames. The only thing they ever did worth noting was releasing Ikaruga, and it’s not like they had to do anything to the game in order to port it anyhow. And then they made sure to go and ruin the box art with this big stupid quote from IGN on the front cover. “This game is awesome! Zomg! – IGN”

Idiots.

Deep Jungle in Kingdom Hearts was part of the reason I hated the game for so long. Luckily, a few hours later (and once you finally get the jump boost) the game starts to pick up a bit. Seriously though, the worst part about that game was the level design. I had no idea where to go or what to do half the time. I hope they improve on that for the sequel.

BTW, is men in hats still going? I loved that comic but the webmaster stopped updating it around last October. Good to see it’s back.

I Hate FFX

Chris,

In recent memory, the most frustrating game moment was definitely the Chocobo race in FFX. That thing was so dang cheap, that it made me want to throw my controller out the window. However, I know I can come up with something better than that.

One moment that always frustrated me was in Secret of Evermore, a wonderful little game that sounded so much like Secret of Mana, but wasn't nearly as good. There is one sequence in the first "dungeon" where you need to save a guy from a big bug, and you need to run up a long maze-like area where bridges sometimes fall if you don't get to them quick enough. This sequence ALWAYS took me several attempts. Sometimes so many bridges would fall that I'd have to leave the area and come back and start over. Then again, sometimes I'd get it the very first time, with no problems. There was seemingly no logic to the falling of the dang things, and they always managed to drop the last bridge just as I got there, where I can see the exit, but now have to start over completely and try again. I always remember that one pissing me off.

I also, as a rule, hate it when a game throws in a timed sequence when you haven't saved in a few hours, and you lose a ton of work just because you run out of time just before the exit.

-Inside-Out

I can’t comment on the Chocobo Races as I still haven’t felt like beating FFX. I’m at Zanarkand, and if I put in a few more sessions with it I’m sure I could beat it. I just can’t deal with the random battles anymore. I think I finally figured out what I hate most about FFX. The battles aren’t fun to watch, at all. In FFVII and VIII, at least I was treated to some fancy eye candy as I experienced otherwise tedious random battles. Cloud would jump around with his giant sword slashing things, and the GFs were cool enough to watch, especially Diablos. But in FFX… nothing fancy happens. Even magic spells are just someone moving their hand and then the enemy gets hit with some fire. In FFVII Cloud did this cool little thing with his hands, he was pumped to use that magic spell. But in FFX, no one cares.

Wow, I went off on a tangent.

Anyhow, I only played Secret of Evermore once. I remember a dog, and a bone in my inventory. I also remember getting my ass handed to me by the first boss. But random bridge falling? That’s just stupid. No wonder that game failed.

And god… timed sequences. Some of them are at least generous, giving you a healthy amount of time to escape. But spending an hour trying to beat Mother Brain and then failing to escape before the countdown sequence finished in Zero Mission… that sucked.

I Still Hate FFX

Chris,

The last fruststrating gaming moment for for me was the chocobo baloon race in
FF X to get Tidus' ultimate weapon. It took me 3 hours one day and 2 hours the
next day to successfully complete the race. I told a co-worker I beat the race
and he couldn't belive it. He proceeded to give me his memory card so i could
beat it for him.

On his memory card i beat the chocobo balloon race on my third try...

Even more recently was my inability to complete the memory exercises on the
Thunder Plains in FF X-2. Due to college and life in general I've decided not
to attempt them again...

Charles Foster Kane

I wish I had the willpower to play through the chore of a game that is FFX and see what you guys are talking about. The chocobo races in FFVII were cool though…

Isn’t it funny how once you do something you can do it again so much easier? I’ve been playing MGS2: Substance and since I’ve already beaten it I’ve been feeling so much more in command of the game. Pressing in on the thumbstick to enter first person mode is still iffy though.

Damn Xbox controller.

Pirates!

The first is just annoying: a required fetch quest about half way through "Pirates: The Legend of Black Kat" (a game I got only for the 2-player ship battles, something my brother and I have been waiting for even sence the original Pirates! game). You have to backtrack through about a dozen islands available to find five specific treasure chests all in rather obscure locations. There are other, more spread out fetch quests in the game, but all the others are optional and give some seriously overpowering items, a required one is just wrong.

The second is a jumping moment in the first person shooter "Red Faction". The setting is the top of a venelation shaft with a giant fan at the top. You have to somehow walk across the fan to the opposite side. One slip and it's game over in the bottomless pit. The annoying part is, when standing on the fan, you don't move with it, so if you stand still, you fall right off. The best I've ever been able to accomplish is getting half way across then making a diving leap of faith, ending with a hard landing for 70% health & armor damage. Thank goodness for the ability to save anywhere.

On an unrelated note:
You're not the only one to have odd dreams about gaming. A few nights ago I dreamt I was in my backyeard with a friend hacking up hordes upon hordes of skeletons preparing for a pvp tourney in a MMORPG. After a while, a bell sounded, she got on her horse all Chris Lightfellow like (Suikoden 3 for those who don't know) to charge into the front lines with me running along side. That's when I noticed the bell was my alarm clock. Strange thing is, I've never played an MMORPG.

- Joe Malo, who has friends currently addicted to Ragnarok Oline
(a free server), but only has 1/3 the required RAM to join in

No one likes fetch quests. They’re just stupid ways to make up for not having an interesting plot.

Elder - Hey go get the magic feather. We need it for something.
Hero – Um… what do you need a feather for?
Elder – Don’t question the feather!

Still, Sid Meyer makes a good pirates game. I think we can forgive him this once.

Now I’ve always loved your classic FPS crazy impossible jumping puzzle. Half Life had a few, as did Metroid Prime. But damn, moving with a spinning fan? That sounds crazy. Thank god a 50 foot fall only does about 70 damage in most first person shooters. Hooray for the game world, where normally fatal happenings only make your little health counter drop slightly.

As for the yeti thing, I keep having crazy gaming dreams. Last night I dreamt Nintendo was re-releasing the original NES, except they were going to be charging an outrageous $100 for it. Nintendo Power was having a contest where you could win one, but I lamented that I already owned an NES and therefore entering the contest would be stupid.

Yeah…

It Sucks to be Joey

Hey Chris.

In response to your dream, no way could an Xbox get lifted off by balloons. Those things must weigh about 20 pounds. Someone should make a gamer exercise program involving them.

Also, here's the damn composition I wrote.

-----
Dear Dad,

It has recently become a rather large desire of mine to own a video game system. (ex: Playstation, Gamecube) and I believe that you would have several qualms with this. Below is an argument for my case and several terms that would be set for the said video game console if you agreed to let me purchase one.

I believe that you have issues with a video game console in this house. One is that it would consume my time, and I would spend all of my time playing video games. I will always make sure from now on that I get some time outside or reading a book or some activity outside of the "screens". I will admit that there have been past lapses in my duties to the family (e.g. fuel, trash cans) I promise that I will do all my chores or make sure that they will be done before using the video game console.

I believe that you sometimes think I put my "screens" above my schoolwork. This is not true. I have always put my schoolwork above the "screens". Even so, I will always make sure that the homework or projects given in school will be completed before school the next day (or during a time before that period the next day).

Below is a list of rules for me to follow if I am allowed to purchase the video game. Please change them as you see fit.

1. Video game time is limited to an hour on weekdays.
2. Homework will be finished in time before the period it is due.
3. Chores will be finished before the video game is played.
4. Other activities, outdoorsy, bookwise, and such will be done as well as the video game.
5. I will not ask you for unearned money to purchase video game stuff.

Please change these as you see fit. I hope we can reach an agreement on this subject.
----

go ahead. mock my misfortune. I insist.

In response to your topic about irritating gaming moments, most've been from Prince of Persia for me. The wall to wall jumping was asininely difficult. Also, the directional control was ass backward sometimes. And damnit, the prince can run across freaking walls. Why can't he jump a little farther?

Also, one particular level in my Spiderman game is really awful and I'm stuck at it. The stealth one where you have to get those passwords. Spiderman is no Sam Fischer and can't run around guards like Solid Snake.

Speaking of which, it is reeeaally irritating in MGS to have to run all the way back to the armory to get a damn sniping rifle. Couldn't Snake just pick one up along the way to Sniper Wolf? That's my favorite part of a movie: when the hero runs a few miles back from the villain to get a gun. Also, the Ninja fight and Ocelot torture thing had me throwing my controller in frustration. Also, where's ther f****** PAL card? I don't know where to find it. I haaaaate backtracking.

your humble servant (not really) and Xbox critic,

THC

I love how your dad refers to electronic devices as “screens.” And making you write a little essay to get a game system… man that’s so impossibly lame. Your dad sucks Joey, he really does.

But yeah, POP did have some difficult jumping segments, but if you can master the controls it ends up feeling very rewarding watching the prince jump from wall to wall with ease. And I never got too deep into the Spiderman games (I just can’t get into licensed games) but what is Spiderman doing all stealth like? Just go and punch people in the face, c’mon.

And the Ninja fight really isn’t that hard, just keep punching him in the face. Yes, the torture sequence is really freaking impossible, but if Snake can take 10,000 volts of electricity coursing through his body you can take a little stress on your thumb Joey.

Now that I think about it, making Snake backtrack to get the sniper rifle was kind of a lame part of the otherwise awesome plot. But knowing it was scripted by Hideo Kojima I can accept it as part of his plan rather than some sort of afterthought.

Kojima can do no wrong.

The Cycle of Madness

Sky Kid wasn't a bird man, he was the Red Baron. Most frustrating level in all my video game experience. Snake level on Battletoads. It's mad hard.

-DuneAdx

Yay, more Sky Kid information. This always happens, I ask for a tiny bit of information on a game and the next week is spent with people giving me more information than I really needed. Like when we talked about Suikoden for like two weeks. That was crazy.

Battletoads was a wicked hard game. I always messed up on those little bikes you had to not run into the walls that came flying towards you out of nowhere. That was nuts.

No Jumping!

Hey Chris-

The one thing that immediately jumped to my mind was the freaking Babel Tower in Xenogears. I know the game already had some minor jumping puzzles up till that point, but putting not one, but two sadist strings of jumps in the middle of an RPG improves the game how? And then you slip once at the top and have to do it all over. I got into RPGs because I wanted to play games that don't take twitch skills, thank you very much. But Xenogears is still one of my top ten favorite games ever. Peace out folks.

Tyrith

Most RPGs do not need jumping puzzles, they really don’t. Occasionally games like Mario RPG will implement jumping puzzles in an acceptable fashion, but we really didn’t need our progress in Xenogears hindered by some stupid jumps. And then you fell and had to fight through a slew of random battles to get back to the top.

Damn you Square, this is why Namco has the series now. Sure it sucks, but at least there isn’t any damn jumping.

Beatyourheadmania

Most frustrating game moments?

How about EVERY moment of ANY Beatmania IIDX title?
DDR's got nothing on that shit.

~J-san, who doesn't even want to know how Japanese kids can play with one hand.

I’ve tried playing Beatmania a few times and haven’t had much luck. All Konami rhythm games take a certain amount of practice, but god damn those little bars fall way too damn fast.

I will never be a DJ…

I want to learn to play Pop n’ Music. It’s like Beatmania except with a lot more buttons. It looks trippy. I know you’ve all seen the video of that one Japanese kid completely owning that game. It’s amazing.


In conclusion, Battletoads is flippin' hard.

Tomorrow is Random Friday! Send the randomness to chris@gamforms.com. Feel free to comment on stupid Fable fans. In fact, it’s encouraged.

This was Chris Gesualdi, who returns to school on Wednesday. Sigh...




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