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[ Letters ]Tuesday, October 12, 2004  
[ Letters ]

America vs. Japan FIGHT!
Chris Gesualdi - 10-12-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. dsffdsfdfds Consider yourself duly warned.

I recently picked up Katamari Damacy, and it's been one of the most rewarding games I have ever had the ability to experience. For the uninitiated, KD is Namco's brilliant budget title where you play as the Prince of all Cosmos, who has to roll a ball of stuff large enough to fling into space and replace the stars your father destroyed while flying around recklessly. So basically, you roll this ball called a Katamari around, and objects stick to it making it grow larger and larger. You start off picking up thumbtacks and cookies, until you eventually grow large enough to start picking up screaming civilians and eventually entire cities into your rolling ball of doom. It's all incredibly quirky and upbeat, and amazingly addictive. Someone said to me it completes the holy trinity of original and brilliant PS2 games, of which Ico and Rez are the Holy Father and Son, and I can't say I disagree with them. Unfortunately this Holy Ghost of gaming is only about three hours long. Still, it's got some serious re-playability. And one of the best game soundtracks in recent memory.

In short, it's like $20, run out and pick it up before it sells out everywhere, which it's apparently been doing.

I got Gradius V too. It's good, but there's not much you can ever really say about Gradius. “Acclaimed Developer” Treasure made it, and the graphics are fancy enough to please me. Oh, and the new option techniques are a great addition. Definitely worth picking up for $30.

Anyhow, today we're commenting on the difference between American and Japanese gamers. We're separated by more than an ocean, but what is it that makes us so different?

Greetings

Greetings and beatings, Chris of the Gesualdi Clan,

With all certainty, I can say two very contradictory things about the Japanese gamer.

1) They make us look like a bunch of wusses when it comes to game difficulty.

For every game that a reviewer states is too hard for us mere mortals to play through, there are approximately hundreds of Japanese kids who could do so with their eyes shut and both arms tied behind their back. In fact, they probably do just for the hell of it because the game is too boring. Seriously, I've watched multiple play throughs of Donpachi, Radiant Silvergun and every Metal Slug on the planet, on the same credit. I've seen people put any of the Bemani games up to 7X speed, dark mode, super random, etc. etc. and still manage to get S ranking. Ridiculous combos on every number of fighting games. It's the country that brought you the under 2 hour play through of Resident Evil/Biohazard, with only the knife for crying out loud.

And yet,

2) Whenever games get released here, the difficulty level is usually jacked up.

Sad but true. Chances are, that normal difficulty that's giving you so much trouble is probably the Japanese hard. Apparently, we're more apt to slog on through until we can beat whatever obstacle put before us. The Japanese gamer doesn't like to die and will lose interest if they do too much of it.

So let us recap,

1) The Japanese like a difficult game.
2) We get the harder versions.

Maybe it makes sense in bizarro world.

Cheers,

da_crank

I'd say you make two very true statements, though you have to realize they apply to two different types of gamers. It's true that when it comes to hardcore play, the Japanese usually outperform us. Any type of international game tournament is usually dominated by the Japanese, and when it comes to mastering a truly difficult shooter or rhythm game, the Japanese will usually be the ones to do it. I'd attribute this mostly to the fact that Japan actually still has arcades where people can practice their craft, whereas there are only a few such places where the hardcore can really get together and learn techniques to mastering a game.
However, Japan is the birthplace of the extremely casual gamer. The Japanese businessmen who buy “Final Fantasy II: Easy Type” and play it for reasons other than a satisfying challenge. This is why the difficulty is often bumped up when bringing a game stateside. We like our games fairly easy to play through, but we enjoy a good challenge more than anything. I'm assuming “Too easy” isn't a phrase that gets tossed around too much in Japanese game reviews.
But does a game really need to be hard for it to be fun?

W00

I total agree how much of a smart idea it is to simple wait for a game
to drop in price or keep an eye out for deals and avoid paying full
price for a game.I found ICO about five months ago for only $15 at E.B and what a deal. I am sure when the game first game out it was at least $70 something Canadian so look at all the money I saved :)

BTW wonderful game, I total agree with you.

Chris

Word to that. Game prices keep on getting lower and lower, and I predict $40 will become the new standard MSRB on new games. Still, there's plenty of fun to be had if you just wait. Hell, I'm just now getting Ninja Gaiden, and it only cost me $25. And with the money I saved I bought KATAMARI DAMACY AND IT MAKES ME FEEL SO GOOD.

I love that game something fierce.

I'm confused

Howsit, Cris?

When it comes to the differences between Japanese gamers and American gamers I feel the easiest way to point out said differences is to look at the gaming industry surrounding them. In Japan one thing everyone always likes to comment on is how ridiculously many more games are released there as to us here. What does this mean? Well, for one thing just about anyone who as ever actually spent time looking at the import market knows that the glut of Japanese releases consists of 3 things. Super bad ass titles that get translated and released overseas (IE: Final Fantasy, Metal Gear). Sub-par shitty licensed anime games (think just about every Dragon Ball and Neon Genesis game... ever). And of course the shall we say unique titles that are normally too weird to ever see the light of day here (for a few that we actually know of think REZ, Animal crossing and .... hehe... Seaman.... ;) ). Out of these 3 groups there is one that easily surpasses them all in terms of what the market consists of. 90% of it is the stupid ass Licensed anime poo (note: I'm not an anime hater. So don't get me wrong, anime rules, but the games blow). And we bitch because we don't get as many games as they do. Boo hoo.

Now the American market basically consists 75% of what gets sent over from Japan. IE almost everything they make that is worth a damn. Then we have the glut of super bad ass games made in the US and Europe (GTA, Splinter Cell, prince of Persia, anything that involves a first person view and shooting stuff etc.). And of course small groups of shitty (mostly licensed) Nickelodeon/ power rangers crap.

So what do the markets say about the people they are catering too? Well for one, because Japan gets just about every game made under the sun they are pretty much obese with games. They no longer care about the quality because the sheer quantity of games demands that at least something is going to be worth a damn. And if not hey, atleast they get to mack on some more digital ladies in some stupid dating sim. If anything they are the equivalent of the spoiled little kid whose parents buy them anything they want Whilst here in America where we are practically starved for games in comparison. We desperately await the next morsel of gaming goodness to temporarily quench our ever-lasting lust for the next gem the game dev. gods of Japan taunt us with. And because we get sooooooo very much amazing A++ quality games (like I said we get almost everything good from Japan) we are extremely picky. We're the poor kid down the street who works the shitty paying paper route to afford the occasional game. And if we spend our hard earned money on some shitty game, well then sonny somebody is going to f*&king pay. While we get fewer games, we demand more of the quality. So in essence were sort of stuck up when it comes to games. I mean really, anyone who bitches about the quality of an amazing title like any Final Fantasy is a fool.

Also if you look at us culturally Japanese being more passive while Americans being more aggressive things make even more sense. The Japanese because of their passive culture (sorry if I'm delving too much into ethnic stereotypes, I mean no offense) they simply don't complain about what sucks. Where as us crazy aggressive Americans are pissed off at everything. Look how we utterly destroy any game that sucks. Hell any game that pseudo sucks we rip the hell out of. It takes balls to release a game here because quite frankly if it sucks. We will f*&king destroy you. I'm surprised Capcom had the balls to release another game after how pissed off the American gaming public was at Devil May Cry 2. Ok maybe a bit over the top but you get the point. The point? The Japanese gaming public has suffered from its glut of games, both the shitty and the awesome. They no longer are picky with quality and simply take what's handed to them because hell, they get everything anyway. Americans are simply rabidly demanding of our games. We want the best. Hell we want better than best. That and we bitch to damn much. :) The moral of the story? So what if some games like Final Fantasy X may or may not be up to par. At least we didn't get Cho Eniki.

-Rich Luckritz
aka
chaosMonkeyPoo

PS: Cho Eniki is an.... errr.... shooter game for PSone. Look it up an you'll understand ;)

I never understood how Japanese game companies stayed afloat with the sheer amount of titles they're forced to compete with. It's really something to behold.

Anyhow, if I'm understanding your argument right you're saying that Japan doesn't really care about quality because there are so many games out there. I guess that point could be made if it were made more focused. I agree that Japanese people have probably been conditioned to not expect much from their games since so many lackluster titles saturate the market, but I still think they can tell a quality game when they see it.

I guess I'm kind of pussyfooting around this letter because I don't really know what to say. Other then that the Cho Eniki shooters are brilliant.

Dude!

Dude...

When you preorder a game you aren't actually spending any more money
than you would if you just bought the game at launch.  When I read the most recent collumn I got the impression that you didn't understand this concept.  See, when you spend the $5 to preorder you get free stuff AND it goes toward the total price of the game.  So if there is free stuff involved, and you are going to buy the game anyways, why not preorder?

--
Tim

I understand it goes towards the game, I guess my point was that it's better to wait for games to go down in price rather than commit to buying a $50 game in return for a little knickknack.

Sorry if I wasn't clear.

He sure is

Itagaki is an asshat. He's only saying that because he's pissed Japanese gamers aren't buying his games. Maybe if he'd develop for a system that had other Japanese developer support he'd sell more games there. He needs a muzzle or something so he can't have pissy tantrums like this anymore.

Who loves games more, the casual gamers in America who buy Grand Theft Auto or the people that stand outside for hours to get a new FF or DQ game? Who seeks out new things, American gamers who buy Grand Theft Auto: We're Running Out of Fictional Cities or Japanese gamers who buy Final Fantasy XXVIII? Neither are seeking new things. They want the same old franchises because they feel comfortable with them. Game companies, like all companies, care about making money. Because they about money, the game companies spoon feed us sequels, because they're almost a sure way to make money, and we eat them up. But it happens in both America and Japan.

Addendum: 1) Doesn't your $5 preorder deposit go toward the game? 2) FFX rules 3) ToS, while good, is not the greatest RPG ever 4) if he thinks DOA:XVB should be taken seriously he needs a punch in the mouth 5) #lh demands the control of the column because you are a slackermonkey!

- Zeth, who could kick Itagaki's pansy ass!

You have some good points, but you kind of have to look at it this way. The Grand Theft Auto series, like it or not, has evolved. Though Vice City wasn't a drastic change, it tried to keep things fresh. Because Americans wouldn't stand for another GTA game without any true innovation. But look at the Dragon Quest series, it has gone seven installments with barely any change whatsoever. But yet, the Japanese are content to continue buying the DQ games, even going so far as to criticize Enix for trying to change things up for DQVIII. Yes, we as gamers are similar for buying up the same familiar series we've grown to love, but Grand Theft Auto feels fresh with each new incarnation, whereas DQ is still the best selling series in Japan despite the amazing lack of innovation.

I think Itagaki's words obviously stemmed a lot from his disappointment that so few of his fellow countrymen support the console he develops for. But he may have a point. Maybe the Japanese just aren't ready to try new things.


So maybe Itagaki has a point, or maybe he's just talking out his ass. Still, you have to look at the spectrum. Dragon Quest, the biggest game series in Japan, is regarded as a lackluster series by most of America. And Ninja Gaiden, one of the biggest blockbusters in America, has gone relatively unnoticed by Japan. Sure, you could blame Enix's poor marketing of the Dragon Quest series in America for the first example, and the relative unpopularity of the Xbox in Japan for the second. But it's obvious there's more culture differences between us when it comes to games.

So a lot of interesting news has been flying about concerning the DS. Does this new portable game system still sound gimmicky or do you think it's going to cause a portable revolution? How do you think it stacks up against the PSP? Is controlling with a stylus really going to work? E-mail me with your thoughts.

This was Chris Gesualdi, rocking Katamari Damacy to the max.