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[ Letters ]Tuesday, October 19, 2004  
[ Letters ]

The DS is Damn Sexy
Chris Gesualdi - 10-19-04

Disclaimer: The opinions expressed within this column are those of its moderator and contributors. Here, incendiary remarks freely intertwine with liberal obscenity to weave tapestries of offensive material the Gameforms Project can not be held responsible for. By the way, I'm awesome. Consider yourself duly warned.

I've been playing a few different games lately, mostly alternating between the original Wild Arms and Tales of Symphonia. I picked Wild Arms up lately at a flea market for $10. It was actually the first playstation game I ever owned, but I wasn't much into it and sold it before really getting into it. It's a simple turn based RPG with some Zelda-like puzzle elements. It's basic but fun, though it never really gets around to explaining why a game with wild west themed characters takes place in a medieval world with dungeons and castles. Oh well, the cool intro movie more than makes up for the inconsistencies.

And Tales of Symphonia? Well, let's just say I consider it the best RPG since FFVII, which says a lot. It's on sale at Target next week for $35 so none of you Gamecube owners have any reason not to own it now.

I also came across a copy of the new Paper Mario game for GC, but I haven't opened it yet. I'm actually looking to see if anyone will trade me a copy of Phantom Brave for it. E-mail me if you're interested. Oh, and I got a freaking POWER GLOVE. I think I need to dress up like Captain N for Halloween this year. I've got at the necessary Nintendo accessories, all I need now is a red letterman's jacket. And a hot chick to dress like Princess Lana.

Anyhow, today's topic is the DS and how we all feel about it. It seems most people are having mixed reactions, liking certain features and feeling unsure about others. Let's get down to it.

O captain, my captain

Dear Captain Gesualdi,

I keep looking at the pictures and previews of the DS, and it seems exciting,
but I can't get over how something just doesn't seem quite 'right' about this
nifty-seeming device. Maybe its the ominous feeling of doom as I inch closer
and closer to paying $200+ to play the multiplayer port of Mario 64 that I am
too much of a fanboy to avoid... Why o' why, ye cruel Nintendo gods? Why must
we wait so long for another 3D Mario adventure?

On a much more depressing note, I have no choice but to silence your hopeless
optimism when it comes to a $40 MSRB on new games with href="http://money.cnn.com/2004/09/29/commentary/game_over/column_gaming/index.htm"> this article, which clearly spells out new levels of pain for our wallets.

I had already posted a
rant
about this, since I think this is a really important moment for gamers
as powerful consumers, instead of mindless crap-fed slaves.

Mumbles and grumbles,
-Christopher White
stoph@lazycomics.com

I'm really worried that Nintendo is going to pull another Gameboy Advance and release nothing other than ports once again. I mean, I like Super Mario Bros. 3 and all, but I'm pretty sure I've already played it for about five years straight, on both the NES and SNES. I guess Super Mario 64x4 adds a multiplayer element to the whole thing, but it still gives me a bad feeling.

As for the article you linked, I'm not sure it's completely sound. Game prices have been on the decline, with many companies like Sony and Capcom lowering their MSRPs to around $40 for new titles.And a lot of great games have been selling for budget prices lately, titles like Gradius V, Katamari Damacy, Gungrave: Overdose, Guilty Gear X2 #Reload and others. I'm sure Activision wants to try to screw consumers, but they seem to just be getting cocky off the success of Doom 3, realizing “We could've made more money if we sold it for more!” Personally, if the price of new titles jumps to $60, I might just jump ship and ignore the next wave of consoles altogether. I have more than enough games to keep me busy that I don't need to start paying $60 for more things to file away on my endless shelf of games. If they're citing development costs as the reason for this supposed price increase then I think that's just stupid. I doubt it costs as much to make a game as it does a major motion picture, yet I can buy a DVD for about $18. Granted, movies have two chances to make money, once in the theater and once for the home release, and movies are probably more popular than games. Still, games could cost around $30-$35 and that would be more than fair.

Fight!

I came across this link on Slashdot, I'm sure most have seen it by now, but
in case you haven't: http://www.gamecubicle.com/bb/viewtopic.php?t=3035

Anyway, the big hullabaloo is that the DS may have some kind of P2P network,
or GPS, or something. Lots of theories floating around, but we'll find out
soon, I suppose. I initially had some doubts about the DS's performance
compared to the PSP...but DS is coming out like 6 months before the PSP, so
I'd guess it will take a big lead. I'm still worried about the PSP's
battery life, though.

Also, the Nintendo people keep saying the DS will coexist with a new
Gameboy...I'll believe it when I see it. IIRC, they said the same thing
about GBC when the GBA came out. Having two Nintendo gameboys on the market competing against each other would be a bad idea, I really doubt anybody
wants to have 2 different handhelds.

Omnispace

It's obvious that the DS will kill GBA support almost overnight. With every new console release Nintendo has sworn up and down that the old one would stay strong and it never has. I'm kind of sad to see the last renaissance of 2D gaming go out without really reaching it's true potential, but I think it had a good run. It may not have seen a new Mario game but at least we'll get "Zelda: The Minish Cap."

Anyhow, I love this little teaser thing. It's a lot more interesting than that “I Love Bees” thing Bungie is doing with Halo 2. I'm honestly not really sure what the big DS secret might be. This portable already does so much, I don't know what else it could do.

When the two portables were first announced, I was rooting for the DS while in the back of my mind having the sinking feeling that the PSP would probably destroy Nintendo. I'm glad to see my prediction has not yet come true. Sony has yet to show any real opposition to the DS, and the battery life issue will kill them if it isn't resolved. The console war may have been won by Sony, but the true fight will be waged on the battlefield of handhelds.

Heaven or Hell! Let's Rock!

Ports suck

If I know anything about how video game companies work, and I don't, then expect
to see Nintendo build its DS library with 3295932 ports and 2 new games! Because
they shure did that with the GBA! Sure, there were a few new games on GBA, like
Golden Sun and uh...uh......Golden Sun 2. But those sucked! The best game I
played on GBA was Zero Mission, and that was a remake. So here comes the DS, and they've already snatched Super Mario 64! And don't be fooled by that new Metroid game, because after that they won't make any new ones! They can't lose! It costs next to nothing to port an old game, but people buy anything! Look at that ridiculous classic NES series, which they could have fit on one cart, but decided to sell individually because people are idiots.

I'm not looking forward to the DS. It hasn't impressed me yet and it probably
won't, ever. My eyes are on the next console.. Nintendo already scores points by
realising better graphics aren't the key. I'm hoping they come up with something
innovative this time. And it has to be revolutionary. The DS was 'innovative'
but it's a fucking gameboy with two screens on it. Let's face it, this level of
innovation isn't going to change the video game world. I have a feeling that
Nintendo won't let us down with the new console, but we'll have to wait and see.

--Kefka

If there isn't a port of Ocarina of Time on the DS, I'll be amazed. Seriously though, I'm really angry with a lot of different people over this ports thing. I'm angry with Nintendo for making the ports, I'm angry with game magazines for giving the games 10s encouraging people to buy them, and I'm angry with gamers for buying the ports, convincing Nintendo that this is what we want. If you really want to play old games on the go, buy a GP32 or Zodiac and download some emulators. Don't support Nintendo's scheme to make easy money. And game reviewers, please stop giving these games perfect scores. Yes, they're amazing games, and yes they probably deserve high scores, but it's fine to insult a game on the basis of being a port and give it a lower score because of it.

And Nintendo, please, please, please stop making ports.

Please.

Seriously though, I like the two screen idea. I just think the stylus seems extremely gimmicky and lame. I've played games on a palm pilot with a stylus... it just feels uninteresting after a while. But who knows, I've seen some interesting uses of it, most notably in the new Goemon game (which had damn well better come to America or I'll kill someone). Goemon was standing on a rope, and the stylus was used to drag the rope down and release it, sending Goemon flying into the air. If more people can think to use the touch screen in interesting ways like that, I think the DS will turn out alright.

Sigh...

Dear Mr. Gerudo,

No, to both parts.
Probably equally, they're both square-ish, right?
No.

Cheers,
bssteph of #lh fame

For the confused, “bssteph of #lh fame” is doing a bare bones answering of the three questions I proposed on Tuesday. Does the DS still sound gimmicky or do you think it's going to cause a portable revolution? How do you think it stacks up against the PSP? And is controlling with a stylus really going to work?

Also for the record, this is the completely incorrect way to write an insightful and interesting letter.

Congratulations bssteph, you've turned a forum for clashing opinions and ideals into a simple internet poll. Way to ruin the internet.

It's good to know someone missed me

Hey Chris, nice to see you back.

I think the DS will absolutely rock. I don't know about a portable revolution, but I truly feel it will continue Nintendo's handheld dominance, for reasons besides the fact that it's coming out before the PSP.

While I laughed at the stylus at first, I now see it as a truly unique and creative gaming device. The Super Mario 64 DS demo shows it being used in minigames, Wario Ware will make clever use of it, and it reportedly even works well controlling Samus in Metroid Prime Hunters. Also, the use of it in first person games as a substitute for the mouse is something I never before thought of.

I don't think the simple fact that it has two screens is something in itself that will be a strong selling point. Using the bottom screen in conjuction with the stylus is the main reason I've seen it implemented, otherwise the information there is usually what you would ordinarily see on a subscreen or layered over the top of the main screen.

The main reason I think the DS will sell well, initially at least, is Super Mario 64 DS. I've never heard of anyone who didn't love the original, groundbreaking, 3-D platformer, plus we get 30 new stars, multiple characters, and mini-games to boot. By the way, I'm the one who wrote to you a couple of months ago, asking you if I should buy an N64 and Super Mario 64 because I had never played it before, owning a PS instead. Well, I got it and it was one of the best games I've ever played. I'm not trying to kiss up, but I now know first-hand how awesome the game is. I just played through it and I can't wait for the DS version.

Last but not least, the price, at $149, is truly a good deal, even though it sounds steep since it has three digits. I have a sneaky feeling the PSP price will be at least $249.

John, who got Paper Mario 2 today and loves it.

By the way, is it possible to get all the crabs/goose eggs/crowns in those levels on Katamari? Maybe I suck.

I like the DS, mostly because I like tactics games. I think it's going to be awesome to move the units around on the touch screen below and watch them fight epic battles up top. Plus, I enjoy maps. I know everyone is knocking the DS's second screen as only being good for maps, but I don't see anything wrong with that. Plus, though I know the likelihood is low, the map screen totally begs for a MGS game. Kojima supported the GBA with Boktai (did he manage ZOE: The Fist of Mars as well?), so it isn't a complete pipe-dream.

I wasn't aware of thirty new stars in Mario 64x4, and I guess it will add a reason for us SM64 veterans to come back aside from the multiplayer. Still, would it really be so hard for Nintendo to craft a new game using the SM64 engine? I'm just sick of ports from Nintendo. They seem to love innovation but hate to make new games.

$149 is a great price though, and I'm more than eager to pick up a DS. Hell, imagine Katamari Damacy with that touch screen.

Ooh, I'm excited just thinking about it.

Hey...?

Hey Chris...

The DS doesn't really excite me. PDA games with their stylus have been around forever but you don't see anyone ranting on about the latest and greatest PDA game. Why? Because controlling things on a touchscreen with a stylus sucks. It is annoying and not very fun, plus if you have to press buttons as well as move that stylus the system has to be propped against something or its going to be a very awkward situation. And the graphics look like a Nintendo 64 and Nintendo has already damned the poor thing by doing what I feared most: making the DS a N64-porta-matic machine with their one and only self published launch release Mario 64. So we'll likely see the Zelda games headed on over to the little screen but the N64 really wasn't blessed with the greatest of games overall. The PSP on the other hand has a hefty selection to port over and just looks and seems...better. No screen protector on it makes me wary but its beauty has blinded me. And lack of stylus. Would the Big N stop trying to "innovate" with crappy rip off ideas and just make some damn good games for a change??? Their whole "revolution" idea for the next console scares me because pushing a button on a controller is deemed too "difficult" for the public and it will have some new way of controlling things.... which also scares the shit out of me because the "revolutionary" bongo banging to move DK around in the Donkey Konga mini games is an excerise in frustration and horrible, horrible control... but um, yeah DS is having a lackluster launch, and there are too many "what ifs" and "is it really gonna work well?" type questions. If only Animal Crossing was there though, I'd be SOLD...

Cheers,
Alanna

I agree the stylus idea seems mostly gimmicky and awkward. There's a flash movie here that outlines some of it's uses, but the only ones I've found interesting have been the Goemon game and of course Wario Ware (and Sega's Wario Ware clone “I would die for you”). Oh and “Mahjong Fight Club,” though I don't play Mahjong games, even when they steal titles from my favorite movies. I guess that Yoshi game seems kind of interesting, but it still seems more like a stupid little PDA adventure than anything else.

You're right about the ports though, as far as I'm concerned the N64 had one of the weakest lineups of games I've seen in a while. I can see Nintendo porting Mario, Zelda, and maybe Star Fox. After that they'd just be rehashing crap. On the other hand, the PS1 and 2 both have an amazing library of games worth porting. They've already confirmed a Tales of Eternia port (ROCK!) and a scaled down version of Gran Turismo 4. I know you kids love the SNES, but I've always considered the PS1 to have the greatest library of games, and if ports are the necessary evil of portables, I'd much rather play some amazing PS1 games rather than some crappy N64 titles.

But, don't be so quick to knock the DS. It has a lot of potential, and I think it has some great features that could easily be implemented in many different ways. The only flaw I see right now is the likely possibility of many N64 ports (Ridge Racer 64? Ugh, just port R4 Namco, please) and developers feeling the need to use the stylus when it really isn't needed. Otherwise, the wireless multiplayer and pictochat functions get me more than excited for Nintendo's latest piece of hardware.

Oh, and I'm pretty sure Animal Crossing DS has been confirmed, so I think you might need to rethink your stance on the DS buddy.

You know what this column needed? A rant.

Hi,

Well, I think the DS is nice and seems innovative but in a small way. The stylus basically functions like a PC mouse would. The ability to use DS&GBA games in conjuction is cool!

PSP isn't innovative but is pretty much a portable, hand held PS2. That while not innovative is a VERY cool thing! Innovative doesn't always mean fun[cough!, Virtualboy, cough!]It's variable battery life worries me. I received the Tapwave Zodiac as an Christmas gift and it has sucky battery life.

I'm getting both DS and PSP, so I'm not biased towards nor aganist either company. I'm just fed up wth buying multiple consoles for all the great console-exclusive games.

--
BlazeEagle

I like the idea of the stylus for tactics games, the way the mouse works for titles like Warcraft 3. I just still can't imagine how I 'm going to hold the heavy DS level and manipulate the DS with one hand, while stylusing around the screen with the other. I could see it working if I balanced the DS on a table, but it's a portable, I don't want to play it on a table, I want to play it anywhere.

Maybe they'll fashion a strap to attach it to your wrist or something. That might work.

As for the PSP, if it wasn't for the obvious battery problems I'd be more than happy to sing the praises of Sony's creation. The way I see it, the PSP could really bring gaming to the mainstream. Anyway you look at it, breaking out your Gameboy in a crowded social situation is pretty uncool. Trust me, one time I was at a club and me and my friends noticed the guy who was supposed to be working the mixer was busy playing Zelda, which we found fairly humorous, especially when his manager yelled at him for failing to notice the sound levels were completely off, which they were. But the PSP has the ability to not be uncool, in fact, it could be so cool that people outside the gaming mainstream buy one. The problem with the GBA was the misconception that 2D graphics are kids stuff. But the Playstation 2 quality graphics of the PSP could really make people stop and take notice of handhelds. If we get something like a GTA game on the PSP, people will buy it in droves, and this will lead to it's eventual takeover. See, with a console, it remains in your house, so people who aren't into games won't really take notice of it. But when a non-gamer sees a bunch of people with these little digital gadgets, he'll want to know more. People are criticizing the PSP for trying to incorporate too many different features, but I think this is going to be it's strength. The simple fact that it can play MP3s is an incredible asset, as it makes it attractive to the people who would be in the market for an MP3 player anyhow. Add that to the UMD media format and a combined movie/mp3 player is even more attractive to the average Joe.

Not buying it? Let's tell a story.

Everyday, Joe Consumer gets on the train and goes to work in the big city. To pass the time, Joe Consumer might listen to a CD, or play solitaire on his pocket PC. Occasionally he sees children on the train playing little purple game units, and takes little notice of them. However one day, a middle aged man sits next to him with a sleek black digital game unit, playing a fancy three dimensional game and obviously enjoying it immensely. Joe Consumer is intrigued. He asks about the device and the man smiles and is happy to show him how it plays music, and plays movies, and totally rocks the world with it's dazzling 3D graphics. Joe Consumer realizes that this totally outclasses his morning solitaire games, and the MP3 and UMD players only add to it's attractiveness. After work, Joe Consumer runs out to the electronics store. He notices another game unit, less sleek than the other one, and with less features and... is that two screens? He buys the shiny black unit and enjoys it immensely. Then one day on the train, a businessman notices him with a sleek black digital game unit, playing a fancy three dimensional game and obviously enjoying it immensely.

And the cycle continues...

Well... I sure answered a short letter with a long ass response. Let's go to the conclusion.


The DS has a lot of potential. The wireless multiplayer alone could be revolutionary if it works well enough, and the two screens and touch screen provide lots of opportunities to get creative. This thing has enough of a vision behind it that it's sure to succeed and make Nintendo a great deal of money. The only real question is how it will affect the gaming industry. Will this make portables more attractive to Western developers, whom till now have mostly graced portable units like the GBA with scaled down versions of popular console games and waves of licensed crap? Will this system make gaming integrate further into regular culture? Will Nintendo make Sony their bitch? It seems the more questions we analyze the more questions that arise. I think we'll just have to wait for launch day. Gamers waiting in the blistering winter cold for the latest console launch.

I'll see you there.

It's no secret that gaming journalism is a key part of the industry. It lets us know about the games and systems making their way onto the scene, keeps us updated on various happenings, and perhaps most importantly for most, provides reviews for us to base our game purchasing decisions on. However, many gaming journalistic outlets have faced backlash over certain reviews. The most recent scandal has been two Game Informer reviewers giving the new Paper Mario game a score of 6.75. After much criticism, one of the reviews defended the score with this statement.

“Lisa and I both knew that our Paper Mario scores were going to cause controversy. Yes, we know that many people out there will love it. We also know that it is a well-made game. However, it also WILL NOT appeal to many people - I would safely say that more people will dislike it than like it. Why? Like we said in the review, it's a very kiddie game - it's target audience is clearly young gamers - I would say 10 and under. For that reason, we had to score it low. Remember, we aren't scoring games strictly on our personal opinions, we're also scoring them based on how much we think THE GAMING PUBLIC will like them. We've all played games that we personally disliked and scored them well because we've known that most people will like them, and we've also scored games low that we love, because most people won't enjoy them.

For example, I really like the bizarre frog golf game Ribbit King, and I gave it a 7, because it's just not for everyone. Paper Mario 2 also scored low because it's just not for everyone. If you think it's a 10 in your book, it's a ten in your book, and that doesn't change if we disagree. We're here to guide you on what games to pick up, but ultimately your personal opinion is what will make you buy a game or not.

I hope this helps.”


This brings to light an interesting problem. How should games be reviewed. On one hand, some people want reviews to be honest unmoderated opinions on a game. But then again, there has to be a degree of acknowledging public opinion, as to say perhaps if you're an immense shooter fan you need to take into mind that not everyone will be into Gradius V. So, what are your thoughts on the current state of game reviews? What parts work and which need to be improved upon? Which media outlets style of reviews do you feel works best, and why? E-mailme at chris@gameforms.com with your thoughts.

This was Chris Gesualdi, who awards 100 points to every letter than mentions GamesTM.